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General Tabletop Discussion
*Dungeons & Dragons
Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="Neonchameleon" data-source="post: 6290275" data-attributes="member: 87792"><p>Gygax liked Conan. And for that matter Conan didn't always wear armour (although he wore a lot more than in the film).</p><p></p><p></p><p></p><p>No argument that Gygax wasn't a terribly good game designer (have you ever looked at Mythus or Cyborg Commando?)</p><p></p><p></p><p> </p><p>As I have pointed out <em>repeatedly</em> on this thread and you have continually ignored, you do not recover hit points slowly. It takes about the same length of time to recover from almost all your hit points being wiped out as it takes an athlete to recover from a large sporting event. On the other hand the longest recovery times in AD&D are about equivalent to the shortest recovery times for cracked ribs - an injury that doesn't even break a bone. A dislocated shoulder takes 12-16 weeks. Broken legs weeks before you can walk again. Calling recovery times in AD&D long is simply because you expect a more cinematic reality than the game tries to use at that point. </p><p></p><p>The notion that hit points are long enough to represent injury is risible.</p><p></p><p></p><p></p><p>Morale, yes. Luck - it depends. And there is no reason to call luck out twice.</p><p></p><p></p><p></p><p>Making a fudge factor consistent does not make it objective. And it shocks me that anyone would work on the basis that hit points are an "objective" model of reality to the point that you can count sword hits until someone drops by pounding on them. For that matter the idea that most people only make one melee attack in a minute should be dynamite under any attempt to claim that the rules are objective. If you treat the rules as objective you are playing in an Order of the Stick reality.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6290275, member: 87792"] Gygax liked Conan. And for that matter Conan didn't always wear armour (although he wore a lot more than in the film). No argument that Gygax wasn't a terribly good game designer (have you ever looked at Mythus or Cyborg Commando?) As I have pointed out [I]repeatedly[/I] on this thread and you have continually ignored, you do not recover hit points slowly. It takes about the same length of time to recover from almost all your hit points being wiped out as it takes an athlete to recover from a large sporting event. On the other hand the longest recovery times in AD&D are about equivalent to the shortest recovery times for cracked ribs - an injury that doesn't even break a bone. A dislocated shoulder takes 12-16 weeks. Broken legs weeks before you can walk again. Calling recovery times in AD&D long is simply because you expect a more cinematic reality than the game tries to use at that point. The notion that hit points are long enough to represent injury is risible. Morale, yes. Luck - it depends. And there is no reason to call luck out twice. Making a fudge factor consistent does not make it objective. And it shocks me that anyone would work on the basis that hit points are an "objective" model of reality to the point that you can count sword hits until someone drops by pounding on them. For that matter the idea that most people only make one melee attack in a minute should be dynamite under any attempt to claim that the rules are objective. If you treat the rules as objective you are playing in an Order of the Stick reality. [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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