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General Tabletop Discussion
*Dungeons & Dragons
Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6290305" data-attributes="member: 6775031"><p>We should pick an edition and stick with it. Going by AD&D (1E), you get 1 hit point back per day, plus your Con bonus per week. For an average Fighter 10 with 75 hit points and a +2 bonus, that would mean a little more than eight weeks; though, there was a caveat about four consecutive weeks of rest allowing anyone to recover to full, which puts things more in line with 3E healing.</p><p></p><p>It's fairly slow, considering that we don't have lethal attacks - nobody is allowed to get impaled or decapitated in the middle of combat - but it's about right <em>for</em><em> the genre.</em></p><p></p><p>So we <em>are</em> going back to AD&D for our rules, then? In any case, an abstract minute worth of orcs swinging at you is not any less objective just due to the abstraction. </p><p></p><p>It is a true fact that a warrior in plate armor with a shield and of sufficient Dexterity to juggle torches with a X% success rate, can survive Y minutes of combat with an orc of L combat-experience - and capable of carrying M pounds of stone without being slowed down - who is wielding a falchion of N quality, and this is knowable with Z% certainty.</p><p></p><p>Does the character know all of this? Mostly. It depends on the character. It's all <em>knowable</em>, though.</p><p></p><p>This does not follow. The notable thing about OotS is that they actually refer to things as a +4 sword or failing a Spot check, which does not necessarily apply here. Yes, they are aware of probabilities, but so are real people in the real world.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6290305, member: 6775031"] We should pick an edition and stick with it. Going by AD&D (1E), you get 1 hit point back per day, plus your Con bonus per week. For an average Fighter 10 with 75 hit points and a +2 bonus, that would mean a little more than eight weeks; though, there was a caveat about four consecutive weeks of rest allowing anyone to recover to full, which puts things more in line with 3E healing. It's fairly slow, considering that we don't have lethal attacks - nobody is allowed to get impaled or decapitated in the middle of combat - but it's about right [I]for[/I][I] the genre.[/I] So we [I]are[/I] going back to AD&D for our rules, then? In any case, an abstract minute worth of orcs swinging at you is not any less objective just due to the abstraction. It is a true fact that a warrior in plate armor with a shield and of sufficient Dexterity to juggle torches with a X% success rate, can survive Y minutes of combat with an orc of L combat-experience - and capable of carrying M pounds of stone without being slowed down - who is wielding a falchion of N quality, and this is knowable with Z% certainty. Does the character know all of this? Mostly. It depends on the character. It's all [I]knowable[/I], though. This does not follow. The notable thing about OotS is that they actually refer to things as a +4 sword or failing a Spot check, which does not necessarily apply here. Yes, they are aware of probabilities, but so are real people in the real world. [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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