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General Tabletop Discussion
*Dungeons & Dragons
Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="Neonchameleon" data-source="post: 6290337" data-attributes="member: 87792"><p>Which genre? And here's another pretty huge point. oD&D and 1E AD&D were in the Sword and Sorcery genre, and 4e was more often High Fantasy. 3.X (and to a lesser extent 2E) were in the oruboros genre of D&D itself.</p><p></p><p></p><p></p><p>Um... yes it is. A 1 minute combat round is intended to represent a minute's worth of defensive skirmishing.</p><p></p><p></p><p></p><p>And this is inworld math? Riiiiiight.</p><p></p><p></p><p></p><p>And people in the real world are aware of consequences. They however can see direct cause and effect rather than the abstracts it's all rolled up into in the mechanics. Which means that they can see the effect of individual sword blows rather than working on 1 minute combat round bases.</p><p></p><p></p><p> </p><p>Because humans are very keen on protecting their own skin if they have enough money. If there's better natural armour than there is worn armour, humans are going to start wearing <em>that</em> instead of steel.</p><p></p><p></p><p></p><p>Which ... isn't the way 3.X works with hardness and the adamantium rules.</p><p></p><p></p><p></p><p>I don't buy into the idea that if you have a material that's so ridiculously tough and is flexible enough to be workable that it would not be used for armour. And if it's not flexible enough for the wearer to move in then the target isn't a threat in combat.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6290337, member: 87792"] Which genre? And here's another pretty huge point. oD&D and 1E AD&D were in the Sword and Sorcery genre, and 4e was more often High Fantasy. 3.X (and to a lesser extent 2E) were in the oruboros genre of D&D itself. Um... yes it is. A 1 minute combat round is intended to represent a minute's worth of defensive skirmishing. And this is inworld math? Riiiiiight. And people in the real world are aware of consequences. They however can see direct cause and effect rather than the abstracts it's all rolled up into in the mechanics. Which means that they can see the effect of individual sword blows rather than working on 1 minute combat round bases. Because humans are very keen on protecting their own skin if they have enough money. If there's better natural armour than there is worn armour, humans are going to start wearing [I]that[/I] instead of steel. Which ... isn't the way 3.X works with hardness and the adamantium rules. I don't buy into the idea that if you have a material that's so ridiculously tough and is flexible enough to be workable that it would not be used for armour. And if it's not flexible enough for the wearer to move in then the target isn't a threat in combat. [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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