Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Can mundane classes have a resource which powers abilities?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 6290358" data-attributes="member: 87792"><p>The part where the primary goal of combat isn't to kill the other side but to <em>stay alive</em>. Therefore in any known martial art parrying and dodging is correlated with <em>skill</em> far more than it is with raw talent. As there is precisely one edition of D&D where characters get harder to hit as a function of skill (and level) parrying and dodging must feed into <em>hit points</em> in all other editions including 3rd - or we are dealing with characters who do not think remotely like humans.</p><p></p><p>Parrying and dodging is therefore a function of hit points because it is essential that it is there and that's the only factor that fits. Or our people simply don't parry. At this point hit points <em>can not</em> be damage points. So the entire objective nature collapses like a heap of cards when a successfully parried blow does hit point damage.</p><p></p><p>And this is why games attempting to be objective invariably fail somewhere. They are written by people who aren't experts in everything the game is trying to model - and will <em>always</em> miss something important out.</p><p></p><p></p><p></p><p>All else being equal - it pretty much never is. And 20% depends on the target.</p><p></p><p></p><p> </p><p>That's because the rules reflect the game world not the other way round. They will also get that skilled = able to parry well. Because that's one of the key functions of skill. And the rules reflect the game world. Their attempts at matching the game's model will then fall apart because they will work on actual chances to hit - and due to the simplifications made by editions of D&D other than 4th being harder to hit because you are better at parrying and dodging comes under the heading of hit points.</p><p></p><p></p><p> </p><p>You've never seen samurai laminated armour? As for working into armour, you take the scale or lorica segmentem aproach. You don't work it much at all.</p><p></p><p></p><p> </p><p>Why can't you cut it? It just takes patience and/or magic.</p><p></p><p></p><p></p><p>The main one being the Tarrasque is an individual creature, and the second being that it might regenerate.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6290358, member: 87792"] The part where the primary goal of combat isn't to kill the other side but to [I]stay alive[/I]. Therefore in any known martial art parrying and dodging is correlated with [I]skill[/I] far more than it is with raw talent. As there is precisely one edition of D&D where characters get harder to hit as a function of skill (and level) parrying and dodging must feed into [I]hit points[/I] in all other editions including 3rd - or we are dealing with characters who do not think remotely like humans. Parrying and dodging is therefore a function of hit points because it is essential that it is there and that's the only factor that fits. Or our people simply don't parry. At this point hit points [I]can not[/I] be damage points. So the entire objective nature collapses like a heap of cards when a successfully parried blow does hit point damage. And this is why games attempting to be objective invariably fail somewhere. They are written by people who aren't experts in everything the game is trying to model - and will [I]always[/I] miss something important out. All else being equal - it pretty much never is. And 20% depends on the target. That's because the rules reflect the game world not the other way round. They will also get that skilled = able to parry well. Because that's one of the key functions of skill. And the rules reflect the game world. Their attempts at matching the game's model will then fall apart because they will work on actual chances to hit - and due to the simplifications made by editions of D&D other than 4th being harder to hit because you are better at parrying and dodging comes under the heading of hit points. You've never seen samurai laminated armour? As for working into armour, you take the scale or lorica segmentem aproach. You don't work it much at all. Why can't you cut it? It just takes patience and/or magic. The main one being the Tarrasque is an individual creature, and the second being that it might regenerate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can mundane classes have a resource which powers abilities?
Top