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General Tabletop Discussion
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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6290616" data-attributes="member: 6775031"><p>That doesn't follow <em>at all</em> from the topic at hand. Nobody is talking about whether the mechanic is <em>realistic</em>, only whether it's <em>objective</em>. As unrealistic as you may find it, it's still an objective fact that - as a result of complex physics and in-game happenings - the result of one minute (or round) of combat is an X% certainty that someone will be injured for Y% of their ability-to-stay-up-edness. Any intelligent creature should be able to spot the inter-connected relationship of all relevant factors.</p><p></p><p>(Completely tangential to the topic at hand, we've already covered that skill <em>is</em> part of the justification for hit points, as the thing that allows you to turn a lethal-blow into a non-lethal blow. Skill is one of the reasons why the giant's hit for 109/100 was "merely" as bad as the orc's hit for 11/10. If you otherwise want skill to model the ability to deflect an attack <em>completely</em>, then I direct you to the Combat Expertise feat, or the fighting defensively option, or the equivalent rules in older editions.)</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6290616, member: 6775031"] That doesn't follow [I]at all[/I] from the topic at hand. Nobody is talking about whether the mechanic is [I]realistic[/I], only whether it's [I]objective[/I]. As unrealistic as you may find it, it's still an objective fact that - as a result of complex physics and in-game happenings - the result of one minute (or round) of combat is an X% certainty that someone will be injured for Y% of their ability-to-stay-up-edness. Any intelligent creature should be able to spot the inter-connected relationship of all relevant factors. (Completely tangential to the topic at hand, we've already covered that skill [I]is[/I] part of the justification for hit points, as the thing that allows you to turn a lethal-blow into a non-lethal blow. Skill is one of the reasons why the giant's hit for 109/100 was "merely" as bad as the orc's hit for 11/10. If you otherwise want skill to model the ability to deflect an attack [I]completely[/I], then I direct you to the Combat Expertise feat, or the fighting defensively option, or the equivalent rules in older editions.) [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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