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General Tabletop Discussion
*Dungeons & Dragons
Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="LostSoul" data-source="post: 6290646" data-attributes="member: 386"><p>I believe that you can take HP damage from things like illusions in AD&D. (I think it was from a Q&A with Gygax on this site.)</p><p></p><p></p><p></p><p>4E actually has a pretty consistent "game-world" way of setting ACs, at least in the Monster Vault. I went through the monsters there, worked out their ACs - (Level + Dex), and I was able to figure out what kind of armour they were supposed to be wearing. It made a hell of a lot of sense. (Though the top monster - Stone Golem, at AC 27, beats out the Iron Golem at AC 24. Should probably be reversed. And if you look at those top ACs, they are not that far out of the d20 range - which is what enabled me to run a pretty heavily 4E-ish game without adding 1/2 level to anything.)</p><p></p><p></p><p></p><p>There's some kind of rule in AD&D that says if you go into negative HP - I think it's below -3 - then you go into a coma and those wounds take a really long time to heal.</p><p></p><p></p><p></p><p>I believe that 4E has <em>less</em> outcome based design as compared to 3E. If you look at the Red Dragon from the Monster Vault (I think; I'm looking at my spreadsheet) it has an AC of 22 if you take out its DEX and 1/2 Level bonus. Which is pretty close to magic plate. Which is what you'd imagine a Red Dragon's armour to be. There are a few strange results, but for the most part they actually fit a formula. (Armour + dex + 1/2 level.)</p><p></p><p>Though that's only the published materials, and the Monster Vault at that, but still. Kind of an interesting find.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6290646, member: 386"] I believe that you can take HP damage from things like illusions in AD&D. (I think it was from a Q&A with Gygax on this site.) 4E actually has a pretty consistent "game-world" way of setting ACs, at least in the Monster Vault. I went through the monsters there, worked out their ACs - (Level + Dex), and I was able to figure out what kind of armour they were supposed to be wearing. It made a hell of a lot of sense. (Though the top monster - Stone Golem, at AC 27, beats out the Iron Golem at AC 24. Should probably be reversed. And if you look at those top ACs, they are not that far out of the d20 range - which is what enabled me to run a pretty heavily 4E-ish game without adding 1/2 level to anything.) There's some kind of rule in AD&D that says if you go into negative HP - I think it's below -3 - then you go into a coma and those wounds take a really long time to heal. I believe that 4E has [i]less[/i] outcome based design as compared to 3E. If you look at the Red Dragon from the Monster Vault (I think; I'm looking at my spreadsheet) it has an AC of 22 if you take out its DEX and 1/2 Level bonus. Which is pretty close to magic plate. Which is what you'd imagine a Red Dragon's armour to be. There are a few strange results, but for the most part they actually fit a formula. (Armour + dex + 1/2 level.) Though that's only the published materials, and the Monster Vault at that, but still. Kind of an interesting find. [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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