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General Tabletop Discussion
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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6290805" data-attributes="member: 6775031"><p>The major difference being that Gatorade and coffee/tea are fairly cheap, where a healing potion costs enough to feed a small village for a week. I mean, I get that you can make full use of abstraction to hide the causality and make it less weird if you've already made the decision to go with post-hoc narrative justification, but can you see how the alternative makes sense for people who start with an objective reality as a premise? Why it's more satisfying <em>to some people</em> for a magical potion to have an obvious magical effect, so that using it confers the same degree of certainty to both the player and the character, and why it's important that a thing be defined <em>as</em> it occurs rather than in retrospect?</p><p></p><p>If you don't mind another scenario, what would happen in the first situation you described if you <em>didn't</em> have a healing potion on hand? The player knows that the character has only a few hit points left, and the character knows that he's un-wounded but can't complete his customary ritual. Would the character then decide to not press the fight? Or would you decide, in retrospect, that <em>this time</em> those wounds are real injury and you can't go on because you might die?</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6290805, member: 6775031"] The major difference being that Gatorade and coffee/tea are fairly cheap, where a healing potion costs enough to feed a small village for a week. I mean, I get that you can make full use of abstraction to hide the causality and make it less weird if you've already made the decision to go with post-hoc narrative justification, but can you see how the alternative makes sense for people who start with an objective reality as a premise? Why it's more satisfying [I]to some people[/I] for a magical potion to have an obvious magical effect, so that using it confers the same degree of certainty to both the player and the character, and why it's important that a thing be defined [I]as[/I] it occurs rather than in retrospect? If you don't mind another scenario, what would happen in the first situation you described if you [I]didn't[/I] have a healing potion on hand? The player knows that the character has only a few hit points left, and the character knows that he's un-wounded but can't complete his customary ritual. Would the character then decide to not press the fight? Or would you decide, in retrospect, that [I]this time[/I] those wounds are real injury and you can't go on because you might die? [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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