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General Tabletop Discussion
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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="Ahnehnois" data-source="post: 6291122" data-attributes="member: 17106"><p>This is true to a great extent (and happens to be right in my wheelhouse in terms of professional expertise). And it is quite fascinating how much psychological factors can influence physical functions and how little of medicine is "specific" (i.e. not placebo).</p><p></p><p>Okay, yes. We need to be able to walk without watching our feet while they take each step. A degree of "it's close enough for jazz" is inherent to human existence. And yet...</p><p>I think that's the heart of it. You pay attention to things that are interesting to you. Me, I'm interested in biology and psychology and theater, and not interested in history or martial arts or tactics. So the way I interpret the rules reflects that, the problems I have with them and the solutions I implement reflect that. I make an active effort to reconcile health mechanics with reality because I need to know. I rationalize the behavior of characters with respect to these thing because I need to do so to avoid being distracted by that part of the game.</p><p></p><p>No doubt.</p><p></p><p>I think, as the other thread illustrates, that most people are treating hp as being an in-game phenomenon and assuming that the characters have an understanding of them and are relatively in step with the players in that regard. But not everyone; I'm not here to belittle the dissenters. For those of us that do, all of this follows: you use healing items because you know you need them, and you know how much and when.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6291122, member: 17106"] This is true to a great extent (and happens to be right in my wheelhouse in terms of professional expertise). And it is quite fascinating how much psychological factors can influence physical functions and how little of medicine is "specific" (i.e. not placebo). Okay, yes. We need to be able to walk without watching our feet while they take each step. A degree of "it's close enough for jazz" is inherent to human existence. And yet... I think that's the heart of it. You pay attention to things that are interesting to you. Me, I'm interested in biology and psychology and theater, and not interested in history or martial arts or tactics. So the way I interpret the rules reflects that, the problems I have with them and the solutions I implement reflect that. I make an active effort to reconcile health mechanics with reality because I need to know. I rationalize the behavior of characters with respect to these thing because I need to do so to avoid being distracted by that part of the game. No doubt. I think, as the other thread illustrates, that most people are treating hp as being an in-game phenomenon and assuming that the characters have an understanding of them and are relatively in step with the players in that regard. But not everyone; I'm not here to belittle the dissenters. For those of us that do, all of this follows: you use healing items because you know you need them, and you know how much and when. [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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