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General Tabletop Discussion
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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="Hussar" data-source="post: 6291252" data-attributes="member: 22779"><p>But, none of this is actually directly related to HP. Not really. After all, I can lost HP without taking any visible physical effects. Heck, HP can be bypassed in many cases such as magic, poison or various other effects, where I'm dead with full HP. </p><p></p><p>Sure, most of the time, in pretty broad strokes, we narrate HP damage as some sort of physical effect, mostly because it's the most convenient way of doing it. It would feel weird to narrate a 100 point critical hit as a close miss after all. Yet, if we're going to posit an actual real existence of HP, that's precisely what we should be narrating, if the target has 101 HP. Because there is no rational narration of that hit that actually makes sense if you look at it for more than a few seconds.</p><p></p><p>In the fighter and fire giant example, change it slightly and now it's a Halfling fighter getting hit. This character is 30 pounds and yet can take more HP damage than an elephant. The axe that hits that halfling is probably about twice his size or more. It's relatively the same as getting hit by a truck. Yet, the wound that the character takes is not only not lethal, it's relatively minor. Heck, if the halfling was 11th level and had another 20 HP or so, it wouldn't even knock him off his feet.</p><p></p><p>What really surprises me here though is that people can rationalise HP to this degree, where it does not break disbelief that my 30 pound halfling can take more physical punishment than an elephant, but, AEDU cannot be rationalised. I'm trying to bring things back to the original point of this thread. If you can rationalise the character having this many HP by saying that he's a legendary figure, the game equivalent of Beowulf or whatever, what's the issue with any of the powers? </p><p></p><p>Why is it okay for my character to jump off a 60 foot cliff, dust himself off and jog back up the cliff to do it again, just because I know that it cannot kill me, but it's not okay to have daily limited critical hits?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6291252, member: 22779"] But, none of this is actually directly related to HP. Not really. After all, I can lost HP without taking any visible physical effects. Heck, HP can be bypassed in many cases such as magic, poison or various other effects, where I'm dead with full HP. Sure, most of the time, in pretty broad strokes, we narrate HP damage as some sort of physical effect, mostly because it's the most convenient way of doing it. It would feel weird to narrate a 100 point critical hit as a close miss after all. Yet, if we're going to posit an actual real existence of HP, that's precisely what we should be narrating, if the target has 101 HP. Because there is no rational narration of that hit that actually makes sense if you look at it for more than a few seconds. In the fighter and fire giant example, change it slightly and now it's a Halfling fighter getting hit. This character is 30 pounds and yet can take more HP damage than an elephant. The axe that hits that halfling is probably about twice his size or more. It's relatively the same as getting hit by a truck. Yet, the wound that the character takes is not only not lethal, it's relatively minor. Heck, if the halfling was 11th level and had another 20 HP or so, it wouldn't even knock him off his feet. What really surprises me here though is that people can rationalise HP to this degree, where it does not break disbelief that my 30 pound halfling can take more physical punishment than an elephant, but, AEDU cannot be rationalised. I'm trying to bring things back to the original point of this thread. If you can rationalise the character having this many HP by saying that he's a legendary figure, the game equivalent of Beowulf or whatever, what's the issue with any of the powers? Why is it okay for my character to jump off a 60 foot cliff, dust himself off and jog back up the cliff to do it again, just because I know that it cannot kill me, but it's not okay to have daily limited critical hits? [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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