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Can my party make it out of Bleak House? (5e)(Ravenloft)
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<blockquote data-quote="RxDrAcula" data-source="post: 7603586" data-attributes="member: 6995717"><p>Hey all, my first post. I'm a novice DM currently running my first 5e adventure in Lost Mines of Phandelver. My players have completed about three 8-hour sessions and still have more content to go through. </p><p></p><p>I recently discovered my love for Ravenloft, and my players are open to moving their chars there.</p><p></p><p>I bought a PDF of both Domains of Dread and Bleak House (also have Castles Forlorn PDF). Read through both DoD and the first part of Bleak House and am planning on converting the latter to 5e and running it after Lost Mines.</p><p></p><p>SPOILERS:</p><p></p><p>However, I have a potential problem. Lost Mines is supposed to get the party to level 5. Bleak House is FULL of cerebral vampires (just like normal vampires, but with a different drink of choice) and the party is supposed to escape from this asylum guarded by these skull biters. For a group of six level-5 adventurers, this seems like a tall task. Since vampires are legendary monsters in 5e, this makes it an even greater challenge.</p><p></p><p>For more veteran DMs, do you think my party will be able to make it out of the asylum? Or do I need to give them a separate adventure beforehand to level them up? Any suggestions?</p><p></p><p>Thanks in advance, everyone!</p></blockquote><p></p>
[QUOTE="RxDrAcula, post: 7603586, member: 6995717"] Hey all, my first post. I'm a novice DM currently running my first 5e adventure in Lost Mines of Phandelver. My players have completed about three 8-hour sessions and still have more content to go through. I recently discovered my love for Ravenloft, and my players are open to moving their chars there. I bought a PDF of both Domains of Dread and Bleak House (also have Castles Forlorn PDF). Read through both DoD and the first part of Bleak House and am planning on converting the latter to 5e and running it after Lost Mines. SPOILERS: However, I have a potential problem. Lost Mines is supposed to get the party to level 5. Bleak House is FULL of cerebral vampires (just like normal vampires, but with a different drink of choice) and the party is supposed to escape from this asylum guarded by these skull biters. For a group of six level-5 adventurers, this seems like a tall task. Since vampires are legendary monsters in 5e, this makes it an even greater challenge. For more veteran DMs, do you think my party will be able to make it out of the asylum? Or do I need to give them a separate adventure beforehand to level them up? Any suggestions? Thanks in advance, everyone! [/QUOTE]
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Can my party make it out of Bleak House? (5e)(Ravenloft)
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