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General Tabletop Discussion
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Can my table focus on making things fun instead of optimizing?
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<blockquote data-quote="jodyjohnson" data-source="post: 6424034" data-attributes="member: 5590"><p><a href="http://www.reddit.com/r/rpg/comments/2l69tp/ama_mike_mearls_codesigner_of_dd_5_head_of_dd_rd/cls8996" target="_blank">http://www.reddit.com/r/rpg/comments/2l69tp/ama_mike_mearls_codesigner_of_dd_5_head_of_dd_rd/cls8996</a></p><p></p><p>I feel like this hits my main complaint as a DM. I don't mind optimization at the table and expect it, however it can suck what makes the games entertaining for me out of the game.</p><p></p><p>Usually it leads my players to want to speed through the levels because they want that next optimization point over just having fun playing the game - including failing and having things go sideways.</p><p></p><p>I think you can roleplay and roll play but I may need to make a motivational poster that says, "Be interesting and entertaining" on the wall. </p><p></p><p>This quote also relates.</p><p></p><p></p><p></p><p>4e is a favorite system, but Mike's comment matches what I saw at the table - players asked for options and then did the exact same options every single encounter. The script repeated fight after fight. I found it very unentertaining as a DM. PF and 3.5 went very much the same way.</p><p></p><p>Find a good effective combo and repeat ad nauseum.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 6424034, member: 5590"] [url]http://www.reddit.com/r/rpg/comments/2l69tp/ama_mike_mearls_codesigner_of_dd_5_head_of_dd_rd/cls8996[/url] I feel like this hits my main complaint as a DM. I don't mind optimization at the table and expect it, however it can suck what makes the games entertaining for me out of the game. Usually it leads my players to want to speed through the levels because they want that next optimization point over just having fun playing the game - including failing and having things go sideways. I think you can roleplay and roll play but I may need to make a motivational poster that says, "Be interesting and entertaining" on the wall. This quote also relates. 4e is a favorite system, but Mike's comment matches what I saw at the table - players asked for options and then did the exact same options every single encounter. The script repeated fight after fight. I found it very unentertaining as a DM. PF and 3.5 went very much the same way. Find a good effective combo and repeat ad nauseum. [/QUOTE]
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Can my table focus on making things fun instead of optimizing?
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