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General Tabletop Discussion
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Can my table focus on making things fun instead of optimizing?
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<blockquote data-quote="prosfilaes" data-source="post: 6425213" data-attributes="member: 40166"><p>I gave you a name: Simo Häyhä. Explain to me how that's not true about Simo Häyhä.</p><p></p><p></p><p></p><p>And they're called henchmen. </p><p></p><p></p><p></p><p>I play a game to have fun. Lecturing me that I shouldn't, that I should tolerate that I should spend hours of my life twiddling my thumbs watching other people get to play, doesn't convince me of anything. Having to wait a half hour for my turn to say "I guess there's nothing I can do" is not fun.</p><p></p><p></p><p></p><p>No. Board games, for example, are all what you call "metagame", and many more people like boardgames then roleplaying games. In modern boardgames, players are not knocked out of the action, and there's a lot of attempt to make players like they're still in the game up to the end.</p><p></p><p></p><p></p><p>Here's a hint; don't make what you think are appeals to empathy lasted with brags and personal attacks.</p><p></p><p>You can not say that we're going to spend 4 hours tonight in a tactical subgame and maybe 2 hours where my character's stats will matter minimally, and expect me not to optimize my stats for that tactical subgame. You need to reward the behavior that you want to see, not make a bunch of fuss about roleplaying in what's basically a tactical wargame.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 6425213, member: 40166"] I gave you a name: Simo Häyhä. Explain to me how that's not true about Simo Häyhä. And they're called henchmen. I play a game to have fun. Lecturing me that I shouldn't, that I should tolerate that I should spend hours of my life twiddling my thumbs watching other people get to play, doesn't convince me of anything. Having to wait a half hour for my turn to say "I guess there's nothing I can do" is not fun. No. Board games, for example, are all what you call "metagame", and many more people like boardgames then roleplaying games. In modern boardgames, players are not knocked out of the action, and there's a lot of attempt to make players like they're still in the game up to the end. Here's a hint; don't make what you think are appeals to empathy lasted with brags and personal attacks. You can not say that we're going to spend 4 hours tonight in a tactical subgame and maybe 2 hours where my character's stats will matter minimally, and expect me not to optimize my stats for that tactical subgame. You need to reward the behavior that you want to see, not make a bunch of fuss about roleplaying in what's basically a tactical wargame. [/QUOTE]
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Can my table focus on making things fun instead of optimizing?
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