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General Tabletop Discussion
*Dungeons & Dragons
Can my table focus on making things fun instead of optimizing?
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<blockquote data-quote="Crothian" data-source="post: 6425345" data-attributes="member: 232"><p>I think one way to do it is to call optimizing what it is, being a munchkin. That's what it was called in the 80's and 90's and it was meant to be an insult. One way to discourage it is to have a few sessions with no combat and that do not reward the min maxing (another name we used to have for it) that the players are doing. In fact showcase what they are bad at. If the players feel use rope is a worthless skill then make it come up a few times in the the game session. One of the great powers of the DM is to focus the game how you want it. If you want more role playing then focus on that and create NPCs with depth and get into character. Have them talk in the first person and engage in conversations with the PCs who should also be talking in character. </p><p></p><p>Now be aware if you do this and the players don't like this kind of game they might rebel or abandon the game. Some players might whine and get passive aggressive but this is a step forward because you probably don't want players like that in your game anyway.</p></blockquote><p></p>
[QUOTE="Crothian, post: 6425345, member: 232"] I think one way to do it is to call optimizing what it is, being a munchkin. That's what it was called in the 80's and 90's and it was meant to be an insult. One way to discourage it is to have a few sessions with no combat and that do not reward the min maxing (another name we used to have for it) that the players are doing. In fact showcase what they are bad at. If the players feel use rope is a worthless skill then make it come up a few times in the the game session. One of the great powers of the DM is to focus the game how you want it. If you want more role playing then focus on that and create NPCs with depth and get into character. Have them talk in the first person and engage in conversations with the PCs who should also be talking in character. Now be aware if you do this and the players don't like this kind of game they might rebel or abandon the game. Some players might whine and get passive aggressive but this is a step forward because you probably don't want players like that in your game anyway. [/QUOTE]
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Can my table focus on making things fun instead of optimizing?
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