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Can my table focus on making things fun instead of optimizing?
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<blockquote data-quote="Oliver Shead" data-source="post: 6567953" data-attributes="member: 6792001"><p>I like this idea, really. Because I feel the same way. Sure, some people like to min/max, and that's okay, but for me I find the real joy is in the story itself. Making it rich, entertaining and heart-pumping. Combats should feel unique, brutal and vivid each time. I think with an AC-based game it's a bit hard for that to happen, outside of the DM giving cool descriptions and the players thinking up different attack combos. This is a personal viewpoint, but I find that systems like WoD where you've got to use an action even for defence make the battles more intense, and vary things up. In reality, you can't punch a taller guy whilst he's punching at you - or you'll just get smashed in the face every time, and probably still miss. So you've got to think up some sort of strategy to get in close to him.</p><p>Also, with fewer HP comes intensity, which is fun (that's not inevitable, because you can fight bigger things, but it's usually more intense).</p><p></p><p>But yeah, I find that story over mechanics is more fun every day of the week. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Oliver Shead, post: 6567953, member: 6792001"] I like this idea, really. Because I feel the same way. Sure, some people like to min/max, and that's okay, but for me I find the real joy is in the story itself. Making it rich, entertaining and heart-pumping. Combats should feel unique, brutal and vivid each time. I think with an AC-based game it's a bit hard for that to happen, outside of the DM giving cool descriptions and the players thinking up different attack combos. This is a personal viewpoint, but I find that systems like WoD where you've got to use an action even for defence make the battles more intense, and vary things up. In reality, you can't punch a taller guy whilst he's punching at you - or you'll just get smashed in the face every time, and probably still miss. So you've got to think up some sort of strategy to get in close to him. Also, with fewer HP comes intensity, which is fun (that's not inevitable, because you can fight bigger things, but it's usually more intense). But yeah, I find that story over mechanics is more fun every day of the week. :) [/QUOTE]
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Can my table focus on making things fun instead of optimizing?
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