Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Can my table focus on making things fun instead of optimizing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6568697" data-attributes="member: 996"><p>No offense but it sounds like straight-up, "kids these days" grognard elitism. My guess is it's what Mr. Mearls thinks (probably with very good reason) that his target demographic wants to thear. Not that I mean to paint your observations with the same brush, though...</p><p></p><p> In the 90s there was a Role not Roll debate going the presaged the intensity of the edition war. It's not any more valid now than it was then, and, as you observe, you can absolutely do both. You can roll the dice and still RP. You can optimize, mechanically, to fit a character concept, or even just be to 'efficient' without sabotaging the game for everyone else. You can apply system mastery without spoiling anyone's fun. </p><p></p><p>It mostly just requires a little consideration for your fellow players. </p><p></p><p></p><p></p><p> Relatively few combos are equally good in all situations, and RPGs, by their nature, are very open to variety. Players and DMs - groups - can get stuck in ruts or hemmed in by 'group think,' but they can also break free of it. The more the system empowers players to make meaningful decisions, the more it needs to keep those decisions balanced to avoid 'obvious best' ruts. The more latitude the game gives you, as the DM, to vary situations without needing to change the system, the easier it should be to experiment and shake them out of those ruts.</p><p></p><p>In 3.5 you can use a targeted dispel magic to break up a lot of combos, for instance. In 4e, you can't repeat a problematic encounter power every round or a daily every combat - they're not like problematic spells that you can keep casting until you run out of slots or charges in your wand or whatever.</p><p></p><p>In 5e, you can shake things up just by ruling against the combo the second time (or whenever you notice it getting tired). Fighting system mastery with system modification. That may not be what you're looking for - I think you're more looking to shift the culture of your group - but it's an option in DM-empowering 5e.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6568697, member: 996"] No offense but it sounds like straight-up, "kids these days" grognard elitism. My guess is it's what Mr. Mearls thinks (probably with very good reason) that his target demographic wants to thear. Not that I mean to paint your observations with the same brush, though... In the 90s there was a Role not Roll debate going the presaged the intensity of the edition war. It's not any more valid now than it was then, and, as you observe, you can absolutely do both. You can roll the dice and still RP. You can optimize, mechanically, to fit a character concept, or even just be to 'efficient' without sabotaging the game for everyone else. You can apply system mastery without spoiling anyone's fun. It mostly just requires a little consideration for your fellow players. Relatively few combos are equally good in all situations, and RPGs, by their nature, are very open to variety. Players and DMs - groups - can get stuck in ruts or hemmed in by 'group think,' but they can also break free of it. The more the system empowers players to make meaningful decisions, the more it needs to keep those decisions balanced to avoid 'obvious best' ruts. The more latitude the game gives you, as the DM, to vary situations without needing to change the system, the easier it should be to experiment and shake them out of those ruts. In 3.5 you can use a targeted dispel magic to break up a lot of combos, for instance. In 4e, you can't repeat a problematic encounter power every round or a daily every combat - they're not like problematic spells that you can keep casting until you run out of slots or charges in your wand or whatever. In 5e, you can shake things up just by ruling against the combo the second time (or whenever you notice it getting tired). Fighting system mastery with system modification. That may not be what you're looking for - I think you're more looking to shift the culture of your group - but it's an option in DM-empowering 5e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can my table focus on making things fun instead of optimizing?
Top