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General Tabletop Discussion
*Dungeons & Dragons
Can my table focus on making things fun instead of optimizing?
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<blockquote data-quote="neobolts" data-source="post: 6569239" data-attributes="member: 65244"><p>I'm guilty of this as a player and have been on the receiving end of this as a DM. I'm going to try something new and preempt it in my next game with a vulgar name of my own. I want a big castle dungeon overrun with monsters to be memorably named. So I've named it a regular name... And the locals who hate the castle and its monsters have twisted the name into another not fit for these forums. </p><p></p><p></p><p></p><p>I don't use XP either, and inspiration is working great for rewarding behavior. I'm also using the Renown system from the DMG to encourage more interaction with the factions in the setting.</p><p></p><p></p><p></p><p>I find that party optimiztion (builds cooperation) is preferable to personal optimization. Players are going to optimize to an extent.</p><p></p><p>An example of optimization run amok that really bothered me (observing a group I'm not in) was that a player wanted to make choices based on a concept, but other players essentially told him he was "doing it wrong" because he had more optimal combat choices.</p></blockquote><p></p>
[QUOTE="neobolts, post: 6569239, member: 65244"] I'm guilty of this as a player and have been on the receiving end of this as a DM. I'm going to try something new and preempt it in my next game with a vulgar name of my own. I want a big castle dungeon overrun with monsters to be memorably named. So I've named it a regular name... And the locals who hate the castle and its monsters have twisted the name into another not fit for these forums. I don't use XP either, and inspiration is working great for rewarding behavior. I'm also using the Renown system from the DMG to encourage more interaction with the factions in the setting. I find that party optimiztion (builds cooperation) is preferable to personal optimization. Players are going to optimize to an extent. An example of optimization run amok that really bothered me (observing a group I'm not in) was that a player wanted to make choices based on a concept, but other players essentially told him he was "doing it wrong" because he had more optimal combat choices. [/QUOTE]
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Can my table focus on making things fun instead of optimizing?
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