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<blockquote data-quote="IndyPendant" data-source="post: 1003330" data-attributes="member: 8738"><p>So far, Technik4 is the only one able to remember or claim anything--and he's not even sure...</p><p></p><p>When I first started my Feats file over a year ago, I had no idea it would grow into over 150 approved feats--and I never bothered to record sources, since I didn't think I'd have many and could remember them.</p><p></p><p>Ha.</p><p></p><p>Well, I've just spent a number of hours over the last few weeks working out where I got what feats from--and these are the last few. They were picked up from this forum, but I don't know the names of the people that posted them. Most of them have been modified at least a little to suit my own preferences, but I would like to be able to name the creator. So if you created these feats, or know the name of the poster that did, please respond ok? If you can link the original post, so much the better...: )</p><p></p><p>Anyways, the titles of the feats are: Silent Sprint, Unseen Sprint, Followthrough, Summoning Augmented, Summoning Greater, and Summoning Superior. I have also included the full feat descriptions below to help in sourcing them out. Thanks in advance.</p><p></p><p>Silent Sprint [General]</p><p>You can move quickly without compromising your stealth.</p><p>Requirements: Dexterity 15+, Move Silently 10+ ranks</p><p>Benefit: You suffer no penalty to your Move Silently checks when moving at more than one-half and up to the character's full speed. Additionally, when running or charging, you suffer only a -10 penalty to your Move Silently checks.</p><p>Normal: At more than one-half and up to the character's full speed, the character suffers a –5 penalty to Move Silently checks. It's practically impossible (–20 penalty) to move silently while running or charging.</p><p></p><p>Unseen Sprint [General]</p><p>You can move quickly without compromising your stealth.</p><p>Requirements: Dexterity 15+, Hide 10+ ranks</p><p>Benefit: You suffer no penalty to your Hide checks when moving at more than one-half and up to the character's full speed. Additionally, when running or charging, you suffer only a -10 penalty to your Hide checks.</p><p>Normal: At more than one-half and up to the character's full speed, the character suffers a –5 penalty to Hide checks. It's practically impossible (–20 penalty) to hide while running or charging.</p><p></p><p>Followthrough [Combat]</p><p>Prerequisites: Combat Reflexes</p><p>Benefit: When an opponent takes a 5' movement out of your threatened area, you may immediately take a 5' movement to maintain a threatened area including that opponent. This movement counts as one of your attacks of opportunity for the round. You may not use this ability if you have already taken a 5' step this round, nor if you have used up all of your attacks of opportunity for the round.</p><p></p><p>Summoning, Augmented [Metamagic]</p><p>Your Summoned monsters are stronger than normal</p><p>Prerequisite: Ability to cast 1st level spells</p><p>Benefit: Any creature you summon with a Summon Monster spell gains a +2 hit points per hit die and a +2 competence bonus on attack and damage rolls.</p><p></p><p>Summoning, Greater [Metamagic]</p><p>Your summoned monsters are even more powerful than normal</p><p>Prerequisite: Augmented Summoning, Ability to cast 3rd level spells</p><p>Benefit: Any creature you summon with a Summon Monster spell gains +4 Hit Points per Hit Die and a +4 competence bonus on attack and damage rolls. These bonuses do not stack with the bonuses from Augmented Summoning</p><p></p><p>Summoning, Superior [Metamagic]</p><p>Your summoned monsters are extremely deadly</p><p>Prerequisite: Augmented Summoning, Greater Summoning, Ability to cast 5th level spells</p><p>Benefit: Any creature you summon with a Summon Monster spell gains +5 Hit Points per Hit Die and a +5 competence bonus on attack and damage rolls. These bonuses do not stack with those from Augmented Summoning, or Greater Summoning. Additionally, they gain a +2 enhancement bonus to Str and Dex, and the saving throw DCs for their spells and special abilities increase by 2.</p><p>(Note: these last abilities need work; if anyone wants the Summoning chain of feats I will fine-tune this one then.)</p><p></p><p><em>Edit: Bump.</em></p></blockquote><p></p>
[QUOTE="IndyPendant, post: 1003330, member: 8738"] So far, Technik4 is the only one able to remember or claim anything--and he's not even sure... When I first started my Feats file over a year ago, I had no idea it would grow into over 150 approved feats--and I never bothered to record sources, since I didn't think I'd have many and could remember them. Ha. Well, I've just spent a number of hours over the last few weeks working out where I got what feats from--and these are the last few. They were picked up from this forum, but I don't know the names of the people that posted them. Most of them have been modified at least a little to suit my own preferences, but I would like to be able to name the creator. So if you created these feats, or know the name of the poster that did, please respond ok? If you can link the original post, so much the better...: ) Anyways, the titles of the feats are: Silent Sprint, Unseen Sprint, Followthrough, Summoning Augmented, Summoning Greater, and Summoning Superior. I have also included the full feat descriptions below to help in sourcing them out. Thanks in advance. Silent Sprint [General] You can move quickly without compromising your stealth. Requirements: Dexterity 15+, Move Silently 10+ ranks Benefit: You suffer no penalty to your Move Silently checks when moving at more than one-half and up to the character's full speed. Additionally, when running or charging, you suffer only a -10 penalty to your Move Silently checks. Normal: At more than one-half and up to the character's full speed, the character suffers a –5 penalty to Move Silently checks. It's practically impossible (–20 penalty) to move silently while running or charging. Unseen Sprint [General] You can move quickly without compromising your stealth. Requirements: Dexterity 15+, Hide 10+ ranks Benefit: You suffer no penalty to your Hide checks when moving at more than one-half and up to the character's full speed. Additionally, when running or charging, you suffer only a -10 penalty to your Hide checks. Normal: At more than one-half and up to the character's full speed, the character suffers a –5 penalty to Hide checks. It's practically impossible (–20 penalty) to hide while running or charging. Followthrough [Combat] Prerequisites: Combat Reflexes Benefit: When an opponent takes a 5' movement out of your threatened area, you may immediately take a 5' movement to maintain a threatened area including that opponent. This movement counts as one of your attacks of opportunity for the round. You may not use this ability if you have already taken a 5' step this round, nor if you have used up all of your attacks of opportunity for the round. Summoning, Augmented [Metamagic] Your Summoned monsters are stronger than normal Prerequisite: Ability to cast 1st level spells Benefit: Any creature you summon with a Summon Monster spell gains a +2 hit points per hit die and a +2 competence bonus on attack and damage rolls. Summoning, Greater [Metamagic] Your summoned monsters are even more powerful than normal Prerequisite: Augmented Summoning, Ability to cast 3rd level spells Benefit: Any creature you summon with a Summon Monster spell gains +4 Hit Points per Hit Die and a +4 competence bonus on attack and damage rolls. These bonuses do not stack with the bonuses from Augmented Summoning Summoning, Superior [Metamagic] Your summoned monsters are extremely deadly Prerequisite: Augmented Summoning, Greater Summoning, Ability to cast 5th level spells Benefit: Any creature you summon with a Summon Monster spell gains +5 Hit Points per Hit Die and a +5 competence bonus on attack and damage rolls. These bonuses do not stack with those from Augmented Summoning, or Greater Summoning. Additionally, they gain a +2 enhancement bonus to Str and Dex, and the saving throw DCs for their spells and special abilities increase by 2. (Note: these last abilities need work; if anyone wants the Summoning chain of feats I will fine-tune this one then.) [i]Edit: Bump.[/i] [/QUOTE]
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