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Can novels make or break a setting for you?
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<blockquote data-quote="Set" data-source="post: 3366362" data-attributes="member: 41584"><p>Yup.</p><p></p><p>Examples;</p><p></p><p>I would never have touched the Dragonlance setting if not for the Dragonlance trilogy and it's compelling characters. Sadly, the gaming products didn't work as well for me, and I ended up sticking to the novels.</p><p></p><p>I was the biggest Realms-goob ever, and had all the novels, even if some of them were of dubious quality. Then came the Avatar Trilogy and the 'Time of Troubles,' and the setting as I knew it crashed and burned and has spent the last decade or so failing to recover.</p><p></p><p>So yeah, novels can seriously affect my game purchase habits, for good and ill, causing me to give a chance to something I'd otherwise avoid, or drop like a plague a line that I was obessively fanboy-ish about.</p><p></p><p>When I remember the tooth-pulling I did to get my friends away from Greyhawk and into the Realms setting, I feel kinda sheepish, since that's the setting we have returned to, and they, being good friends, have never once said, 'I told you so.'</p><p></p><p>Some of my favorite game-settings have a lot of flavor text, such as the colorful descriptions in Al-Qadim or Planescape, or the mini-stories at the front of most White Wolf books, which, I find, really help to set the mood and the tone. Even if there are no Al-Qadim novels, it's still a setting that *feels* like part of a story, not just a bunch of rules and maps.</p></blockquote><p></p>
[QUOTE="Set, post: 3366362, member: 41584"] Yup. Examples; I would never have touched the Dragonlance setting if not for the Dragonlance trilogy and it's compelling characters. Sadly, the gaming products didn't work as well for me, and I ended up sticking to the novels. I was the biggest Realms-goob ever, and had all the novels, even if some of them were of dubious quality. Then came the Avatar Trilogy and the 'Time of Troubles,' and the setting as I knew it crashed and burned and has spent the last decade or so failing to recover. So yeah, novels can seriously affect my game purchase habits, for good and ill, causing me to give a chance to something I'd otherwise avoid, or drop like a plague a line that I was obessively fanboy-ish about. When I remember the tooth-pulling I did to get my friends away from Greyhawk and into the Realms setting, I feel kinda sheepish, since that's the setting we have returned to, and they, being good friends, have never once said, 'I told you so.' Some of my favorite game-settings have a lot of flavor text, such as the colorful descriptions in Al-Qadim or Planescape, or the mini-stories at the front of most White Wolf books, which, I find, really help to set the mood and the tone. Even if there are no Al-Qadim novels, it's still a setting that *feels* like part of a story, not just a bunch of rules and maps. [/QUOTE]
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