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Can Objects Be Hidden?
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<blockquote data-quote="Ilbranteloth" data-source="post: 7193441" data-attributes="member: 6778044"><p>I agree, mostly.</p><p></p><p>The DC of finding the object generally isn't decided by the person hiding it. It's determined by the hiding place. To put it a different way, whether a player hides something under a rug, or the DM does, the chance for finding it is the same. The DM determines how hard it is to find and sets the DC.</p><p></p><p>The only time you'd need to use a skill check is if there is a difficulty in hiding the object. I wouldn't use an opposed check when camouflaging something, though. I'd use a skill check to determine if you successfully camouflaged the item. You could assign different DCs for the level of camouflage. But the skill check is to determine if you were successful in camouflaging it, and the Perception/Investigation to find it is set by the DC of finding the item itself.</p><p></p><p>I get why you might want to use an opposed check - but I think a static object that was hidden at some time prior is very different than a Stealth check when you are actively attempting to remain hidden. That's an opposed check because you are actively attempting to avoid detection by using your skill at stealth. A hidden object, on the other hand, is no longer actively using your skill. The DC is fixed, and is the same as any other object hidden in the same way.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7193441, member: 6778044"] I agree, mostly. The DC of finding the object generally isn't decided by the person hiding it. It's determined by the hiding place. To put it a different way, whether a player hides something under a rug, or the DM does, the chance for finding it is the same. The DM determines how hard it is to find and sets the DC. The only time you'd need to use a skill check is if there is a difficulty in hiding the object. I wouldn't use an opposed check when camouflaging something, though. I'd use a skill check to determine if you successfully camouflaged the item. You could assign different DCs for the level of camouflage. But the skill check is to determine if you were successful in camouflaging it, and the Perception/Investigation to find it is set by the DC of finding the item itself. I get why you might want to use an opposed check - but I think a static object that was hidden at some time prior is very different than a Stealth check when you are actively attempting to remain hidden. That's an opposed check because you are actively attempting to avoid detection by using your skill at stealth. A hidden object, on the other hand, is no longer actively using your skill. The DC is fixed, and is the same as any other object hidden in the same way. [/QUOTE]
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