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Can Objects Be Hidden?
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<blockquote data-quote="Ilbranteloth" data-source="post: 7196660" data-attributes="member: 6778044"><p>Overall, I think they are both reasonable options, depending on how you want to run the game really.</p><p></p><p>If you want the players to tell you where they are hiding something, then the DC is based on the hiding place. Under the pillow, is one. Under the mattress another, etc. Whatever is appropriate for the room.</p><p></p><p>If you want to use an ability check to determine how good of a hiding place the character can think of, then make a check. The problem I have with making a check, though, is that you can roll anything, like a 1. I don't like the skill system working like that (and it's not how it works in my campaign).</p><p></p><p>So if I were to make it a skill check, it would really be dependent upon there being enough time to hide it well. If that's the case, it would use 20 + their Wisdom or Intelligence modifier, with proficiency if they had proficiency in Deception or some other relevant circumstance (essentially taking 20). </p><p></p><p>But the final DC wouldn't be higher than the potential hiding places in the room, regardless of the roll. My personal preference is to stay within the narrative and let the PC decide a hiding place and go from there. This is not the sort of circumstance I'd be wanting to roll a die.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7196660, member: 6778044"] Overall, I think they are both reasonable options, depending on how you want to run the game really. If you want the players to tell you where they are hiding something, then the DC is based on the hiding place. Under the pillow, is one. Under the mattress another, etc. Whatever is appropriate for the room. If you want to use an ability check to determine how good of a hiding place the character can think of, then make a check. The problem I have with making a check, though, is that you can roll anything, like a 1. I don't like the skill system working like that (and it's not how it works in my campaign). So if I were to make it a skill check, it would really be dependent upon there being enough time to hide it well. If that's the case, it would use 20 + their Wisdom or Intelligence modifier, with proficiency if they had proficiency in Deception or some other relevant circumstance (essentially taking 20). But the final DC wouldn't be higher than the potential hiding places in the room, regardless of the roll. My personal preference is to stay within the narrative and let the PC decide a hiding place and go from there. This is not the sort of circumstance I'd be wanting to roll a die. [/QUOTE]
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