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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can only high-level Rogues use Tower Shields?
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<blockquote data-quote="frankthedm" data-source="post: 1450707" data-attributes="member: 1164"><p>for example when they walk on narrow surfaces known as stairs. depending on how one reads balance.</p><p></p><p></p><p>BALANCE (DEX; ARMOR CHECK PENALTY)</p><p>Check: You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1 round. A failure by 4 or less means you can’t move for 1 round. A failure by 5 or more means you fall. The difficulty varies with the surface, as follows:</p><p></p><p>Narrow Surface Balance DC[1]**** Difficult Surface Balance DC[1]</p><p>7–12 inches wide 10 **** Uneven flagstone 10[]2]</p><p>2–6 inches wide 15 **** Hewn stone floor 10[2]</p><p>Less than 2 inches wide 20 *** Sloped or angled floor 10[2]</p><p>1 Add modifiers from Narrow Surface Modifiers, below, as appropriate.</p><p>2 Only if running or charging. Failure by 4 or less means the character can’t run or charge, but may otherwise act normally.</p><p></p><p>Narrow Surface Modifiers </p><p>Surface DC Modifier[1]</p><p>Lightly obstructed +2</p><p>Severely obstructed +5</p><p>Lightly slippery +2</p><p>Severely slippery +5</p><p>Sloped or angled +2</p><p>[1] Add the appropriate modifier to the Balance DC of a narrow surface.</p><p>These modifiers stack.</p><p></p><p>Being Attacked while Balancing: You are considered flat-footed while balancing, since you can’t move to avoid a blow, and thus you lose your Dexterity bonus to AC (if any). If you have 5 or more ranks in Balance, you aren’t considered flat-footed while balancing. If you take damage while balancing, you must make another Balance check against the same DC to remain standing.</p><p>Accelerated Movement: You can try to walk across a precarious surface more quickly than normal. If you accept a –5 penalty, you can move your full speed as a move action. (Moving twice your speed in a round requires two Balance checks, one for each move action used.) You may also accept this penalty in order to charge across a precarious surface; charging requires one Balance check for each multiple of your speed (or fraction thereof ) that you charge.</p><p>Action: None. A Balance check doesn’t require an action; it is made as part of another action or as a reaction to a situation.</p><p>Special: If you have the Agile feat, you get a +2 bonus on Balance checks.</p><p>Synergy: If you have 5 or more ranks in Tumble, you get a +2 bonus on Balance checks.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 1450707, member: 1164"] for example when they walk on narrow surfaces known as stairs. depending on how one reads balance. BALANCE (DEX; ARMOR CHECK PENALTY) Check: You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1 round. A failure by 4 or less means you can’t move for 1 round. A failure by 5 or more means you fall. The difficulty varies with the surface, as follows: Narrow Surface Balance DC[1]**** Difficult Surface Balance DC[1] 7–12 inches wide 10 **** Uneven flagstone 10[]2] 2–6 inches wide 15 **** Hewn stone floor 10[2] Less than 2 inches wide 20 *** Sloped or angled floor 10[2] 1 Add modifiers from Narrow Surface Modifiers, below, as appropriate. 2 Only if running or charging. Failure by 4 or less means the character can’t run or charge, but may otherwise act normally. Narrow Surface Modifiers Surface DC Modifier[1] Lightly obstructed +2 Severely obstructed +5 Lightly slippery +2 Severely slippery +5 Sloped or angled +2 [1] Add the appropriate modifier to the Balance DC of a narrow surface. These modifiers stack. Being Attacked while Balancing: You are considered flat-footed while balancing, since you can’t move to avoid a blow, and thus you lose your Dexterity bonus to AC (if any). If you have 5 or more ranks in Balance, you aren’t considered flat-footed while balancing. If you take damage while balancing, you must make another Balance check against the same DC to remain standing. Accelerated Movement: You can try to walk across a precarious surface more quickly than normal. If you accept a –5 penalty, you can move your full speed as a move action. (Moving twice your speed in a round requires two Balance checks, one for each move action used.) You may also accept this penalty in order to charge across a precarious surface; charging requires one Balance check for each multiple of your speed (or fraction thereof ) that you charge. Action: None. A Balance check doesn’t require an action; it is made as part of another action or as a reaction to a situation. Special: If you have the Agile feat, you get a +2 bonus on Balance checks. Synergy: If you have 5 or more ranks in Tumble, you get a +2 bonus on Balance checks. [/QUOTE]
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Can only high-level Rogues use Tower Shields?
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