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Can poison kill?
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<blockquote data-quote="BSF" data-source="post: 1863707" data-attributes="member: 13098"><p>Merak, I count it as HP damage adds up. Con damage reduces your max total of HP.</p><p></p><p>HP are an abstract system for physical damage, endurance, luck, blah, blah, blah. But the damage inflicted is not abstracted the same way. When a dragon does 40 points of damage to a 6 hp commoner, that commoner is dead. When the same dragon does 40 points of damage to the 10th level 100 HP fighter, the fighter is "60% dead". If you reduce the fighter's max HP, the severity of the "wounds" does not scale downward because the dragon didn't do "40% damage", the dragon accumulated 40 HP worth of damage on the fighter. </p><p></p><p>Keeping track of HP by level is an annoyance to many groups. For simplicity, 3.x has provided level penalties for level loss. </p><p></p><p>In the name of simplicity, you can also abstract HP to where you just apply con drain as a uniform subtraction x HD, up to a minimum of 1 hp/level. </p><p></p><p>Granular tracking of everything by level is great if your group is willing to keep track of all that. But the rules appear to take a lowest common denominator approach and advise to simply apply penalties.</p></blockquote><p></p>
[QUOTE="BSF, post: 1863707, member: 13098"] Merak, I count it as HP damage adds up. Con damage reduces your max total of HP. HP are an abstract system for physical damage, endurance, luck, blah, blah, blah. But the damage inflicted is not abstracted the same way. When a dragon does 40 points of damage to a 6 hp commoner, that commoner is dead. When the same dragon does 40 points of damage to the 10th level 100 HP fighter, the fighter is "60% dead". If you reduce the fighter's max HP, the severity of the "wounds" does not scale downward because the dragon didn't do "40% damage", the dragon accumulated 40 HP worth of damage on the fighter. Keeping track of HP by level is an annoyance to many groups. For simplicity, 3.x has provided level penalties for level loss. In the name of simplicity, you can also abstract HP to where you just apply con drain as a uniform subtraction x HD, up to a minimum of 1 hp/level. Granular tracking of everything by level is great if your group is willing to keep track of all that. But the rules appear to take a lowest common denominator approach and advise to simply apply penalties. [/QUOTE]
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Can poison kill?
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