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Can Restoration fix a botched Contact Other Plane?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 1913343" data-attributes="member: 545"><p>Take 10 makes this spell stupidly easy. I concede the rules do not make it clear that you cannot Take 10, but I think I will use common sense or my version of the same...</p><p></p><p>A PC Wizard who first learns this spell is likely to have a +5 Int check mod at the minimum. So a 5% failure chance makes sense. Get a bigger stat booster if you want 100%.</p><p></p><p>My 11th level Wizard has a +8 Int check mod. If I actually reach 20th level, it likely I will have a +14 or +15 check mod. Remember there are items like Luckstones that increase ability checks. The chart makes sense in the context of likely Int checks available for 9th through 20th characters. It makes no sense if Take 10 is allowed.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 1913343, member: 545"] Take 10 makes this spell stupidly easy. I concede the rules do not make it clear that you cannot Take 10, but I think I will use common sense or my version of the same... A PC Wizard who first learns this spell is likely to have a +5 Int check mod at the minimum. So a 5% failure chance makes sense. Get a bigger stat booster if you want 100%. My 11th level Wizard has a +8 Int check mod. If I actually reach 20th level, it likely I will have a +14 or +15 check mod. Remember there are items like Luckstones that increase ability checks. The chart makes sense in the context of likely Int checks available for 9th through 20th characters. It makes no sense if Take 10 is allowed. [/QUOTE]
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Can Restoration fix a botched Contact Other Plane?
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