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Can Sending Be Used to Speak with the Soul of a Dead Character?
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<blockquote data-quote="Hexmage-EN" data-source="post: 9392366" data-attributes="member: 79428"><p>I just spent several hours of my real life reading and compiling details about D&D characters' afterlife.</p><p></p><p>What Happens When You Die (In D&D [According to Some Sources])</p><p></p><p>Soon After Death</p><ul> <li data-xf-list-type="ul">Normally, the soul stays with the body for 1 hour (as evidenced by the nabassu's Devour Soul ability; 5E)</li> <li data-xf-list-type="ul">If slain by a Narzugon's Hellfire Lance, the soul rises from the River Styx in Avernus as a lemure within 1d4 hours (as evidenced by the narzugon's Hellfire Lance ability; 5E)</li> <li data-xf-list-type="ul">If slain by a Hellfire weapon, a creature instantly appears as a lemure in the River Styx (Descent to Avernus; 5E)</li> <li data-xf-list-type="ul">Some undead are born from souls that are unable to leave the world or its echoes, though many are truly composed of an animating spirit, also known as an animus, that has been corrupted (Open Grave: Secrets of the Undead; 4E)</li> </ul><p></p><p>Receiving their Fate</p><ul> <li data-xf-list-type="ul">In Realmspace, the souls of the dead are drawn to the Fugue Plane for up to ten days; some are taken by divine representatives to their final fate, some sell their souls to become devils, and those without divine or Infernal claims on their souls become part of the Wall of the Faithless that encircles the City of the Dead</li> <li data-xf-list-type="ul">In the world of the Nentir Vale the Raven Queen draws souls to her palace in the Shadowfell; most souls pass to an unknown fate beyond a mysterious veil, some are held within her palace's Hall of Final Fate, and the remainder are sent to the Astral Sea (The Shadowfell: Gloomwrought and Beyond; 4E)</li> </ul><p></p><p>To the Outer Planes</p><ul> <li data-xf-list-type="ul">Astral conduits within the Astral Plane draw souls to their final destinations (A Guide to the Astral Plane; 2E)</li> <li data-xf-list-type="ul">While traveling through an Astral conduit a soul's memories are stripped from it and dispersed (On Hallowed Ground; 2E)</li> </ul><p></p><p>Existence as a Soul Larvae</p><p>- Unless otherwise impeded, the unclaimed souls of evil creatures manifest in Hades as soul larvae, giant grubs with the face of their mortal form (Dungeon Master’s Guide; 5E)</p><p></p><p>Existence as a Petitioner</p><ul> <li data-xf-list-type="ul">A soul appears at its destination as a Celestial or Fiend that either looks like an idealized version of its mortal form or another creature entirely (Morte's Planar Parade; 5E)</li> <li data-xf-list-type="ul">A Petitioner becomes Plane Locked and is unable to leave the Outer Planes (Morte's Planar Parade; 5E)</li> <li data-xf-list-type="ul">If a petitioner is resurrected as a mortal it regains its lost memories of mortal life, though in exchange for losing its memories of its time as a petitioner (On Hallowed Ground; 2E)</li> <li data-xf-list-type="ul">A dead petitioner can either merge with its plane or return as a petitioner on a plane matching its alignment 100 years after being destroyed, though in the latter case beings look increasingly dissimilar from their mortal forms (Morte's Planar Parade; 5E)</li> <li data-xf-list-type="ul">A dead petitioner can be resurrected by True Resurrection or Wish, and it can choose to either return as a petitioner or as a mortal (Morte's Planar Parade; 5E)</li> <li data-xf-list-type="ul">Petitioners primarily seek spiritual growth, reshaping their personality to better align with their Outer Plane thanks to its influence (On Hallowed Ground; 2E)</li> </ul><p></p><p>Existence as an Outsider</p><ul> <li data-xf-list-type="ul">On occasion, a soul manifests in the Astral Sea outside of the plane it was destined for and is forever unable to enter (The Plane Above: Secrets of the Astral Sea; 4E)</li> <li data-xf-list-type="ul">An outsider can persist for centuries, but a lack of any ties with a plane means that they cannot return after their destruction (The Plane Above: Secrets of the Astral Sea; 4E)</li> <li data-xf-list-type="ul">Knowledge that they are barred from their final destiny has a profound impact on the personality of outsiders; some become more pious to try and earn entry to their gods’ realm, others stew over their perceived shortcomings, and others become embittered bitter against the divine (The Plane Above: Secrets of the Astral Sea; 4E)</li> </ul></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 9392366, member: 79428"] I just spent several hours of my real life reading and compiling details about D&D characters' afterlife. What Happens When You Die (In D&D [According to Some Sources]) Soon After Death [LIST] [*]Normally, the soul stays with the body for 1 hour (as evidenced by the nabassu's Devour Soul ability; 5E) [*]If slain by a Narzugon's Hellfire Lance, the soul rises from the River Styx in Avernus as a lemure within 1d4 hours (as evidenced by the narzugon's Hellfire Lance ability; 5E) [*]If slain by a Hellfire weapon, a creature instantly appears as a lemure in the River Styx (Descent to Avernus; 5E) [*]Some undead are born from souls that are unable to leave the world or its echoes, though many are truly composed of an animating spirit, also known as an animus, that has been corrupted (Open Grave: Secrets of the Undead; 4E) [/LIST] Receiving their Fate [LIST] [*]In Realmspace, the souls of the dead are drawn to the Fugue Plane for up to ten days; some are taken by divine representatives to their final fate, some sell their souls to become devils, and those without divine or Infernal claims on their souls become part of the Wall of the Faithless that encircles the City of the Dead [*]In the world of the Nentir Vale the Raven Queen draws souls to her palace in the Shadowfell; most souls pass to an unknown fate beyond a mysterious veil, some are held within her palace's Hall of Final Fate, and the remainder are sent to the Astral Sea (The Shadowfell: Gloomwrought and Beyond; 4E) [/LIST] To the Outer Planes [LIST] [*]Astral conduits within the Astral Plane draw souls to their final destinations (A Guide to the Astral Plane; 2E) [*]While traveling through an Astral conduit a soul's memories are stripped from it and dispersed (On Hallowed Ground; 2E) [/LIST] Existence as a Soul Larvae - Unless otherwise impeded, the unclaimed souls of evil creatures manifest in Hades as soul larvae, giant grubs with the face of their mortal form (Dungeon Master’s Guide; 5E) Existence as a Petitioner [LIST] [*]A soul appears at its destination as a Celestial or Fiend that either looks like an idealized version of its mortal form or another creature entirely (Morte's Planar Parade; 5E) [*]A Petitioner becomes Plane Locked and is unable to leave the Outer Planes (Morte's Planar Parade; 5E) [*]If a petitioner is resurrected as a mortal it regains its lost memories of mortal life, though in exchange for losing its memories of its time as a petitioner (On Hallowed Ground; 2E) [*]A dead petitioner can either merge with its plane or return as a petitioner on a plane matching its alignment 100 years after being destroyed, though in the latter case beings look increasingly dissimilar from their mortal forms (Morte's Planar Parade; 5E) [*]A dead petitioner can be resurrected by True Resurrection or Wish, and it can choose to either return as a petitioner or as a mortal (Morte's Planar Parade; 5E) [*]Petitioners primarily seek spiritual growth, reshaping their personality to better align with their Outer Plane thanks to its influence (On Hallowed Ground; 2E) [/LIST] Existence as an Outsider [LIST] [*]On occasion, a soul manifests in the Astral Sea outside of the plane it was destined for and is forever unable to enter (The Plane Above: Secrets of the Astral Sea; 4E) [*]An outsider can persist for centuries, but a lack of any ties with a plane means that they cannot return after their destruction (The Plane Above: Secrets of the Astral Sea; 4E) [*]Knowledge that they are barred from their final destiny has a profound impact on the personality of outsiders; some become more pious to try and earn entry to their gods’ realm, others stew over their perceived shortcomings, and others become embittered bitter against the divine (The Plane Above: Secrets of the Astral Sea; 4E) [/LIST] [/QUOTE]
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