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Can sexism be good for plot?
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<blockquote data-quote="Pielorinho" data-source="post: 1587800" data-attributes="member: 259"><p>First, my first official act as a mod on these boards is gonna disappoint Piratecat: instead of dispensing brutal justice at the end of a bec-de-corbin*, I'm gonna thank folks so far for handling this topic civilly. And I'll thank everyone to keep it that way: no detours into <em>verboten</em> territory, please.</p><p> </p><p>That said, I take it case by case. Above all I want to make sure that my players are comfortable with any element of sexism I add to the game; if there's something that I think might bother someone, I check with them first.</p><p> </p><p>A player wanted to play a young girl rebelling against her family, for example, so I suggested playing a noble's daughter in a highly patriarchal family. She liked the idea and ended up playing the first parent PC I've seen: a fifteen-year-old girl married to an older businessman and with an infant. The gender relations in her noble's family entered into the plot a couple of times in fun ways.</p><p> </p><p>As a general rule, though, I think that the tremendous power than an individual can have in a standard D&D setting (and by personal power, I'm talking about the ability to throw firestorms, call down miracles from the heavens, and/or hack through a room full of hundreds of standard warriors without sustaining a scratch) tends to obviate many gender discrepancies. While certain roles may be <em>expected</em> for religious or cultural reasons, nearly everyone in the fantasy world will be aware that a man or woman can break out of the expectations to achieve something great or sinister.</p><p> </p><p>Daniel</p><p> </p><p>* I woulda used the bec-de-corbin, but all I have is a glaive guisarme, and really, why bother?</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1587800, member: 259"] First, my first official act as a mod on these boards is gonna disappoint Piratecat: instead of dispensing brutal justice at the end of a bec-de-corbin*, I'm gonna thank folks so far for handling this topic civilly. And I'll thank everyone to keep it that way: no detours into [i]verboten[/i] territory, please. That said, I take it case by case. Above all I want to make sure that my players are comfortable with any element of sexism I add to the game; if there's something that I think might bother someone, I check with them first. A player wanted to play a young girl rebelling against her family, for example, so I suggested playing a noble's daughter in a highly patriarchal family. She liked the idea and ended up playing the first parent PC I've seen: a fifteen-year-old girl married to an older businessman and with an infant. The gender relations in her noble's family entered into the plot a couple of times in fun ways. As a general rule, though, I think that the tremendous power than an individual can have in a standard D&D setting (and by personal power, I'm talking about the ability to throw firestorms, call down miracles from the heavens, and/or hack through a room full of hundreds of standard warriors without sustaining a scratch) tends to obviate many gender discrepancies. While certain roles may be [i]expected[/i] for religious or cultural reasons, nearly everyone in the fantasy world will be aware that a man or woman can break out of the expectations to achieve something great or sinister. Daniel * I woulda used the bec-de-corbin, but all I have is a glaive guisarme, and really, why bother? [/QUOTE]
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