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Can sexism be good for plot?
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<blockquote data-quote="billd91" data-source="post: 1587868" data-attributes="member: 3400"><p>Sexism can be good for the plot and for good role-playing encounters from time to time. I don't think I'd make a major theme out of it in a game with mixed sexes though. That's a good way to annoy too many players.</p><p></p><p>When it comes to the society at large in my campaigns, they generally aren't overtly sexist. There are typical gender roles, yes, but there are also exceptions to those, even if you don't encounter them every day.</p><p>I like to keep a reasonably historical feel to the game and thus women tend to be on the shorter end of the stick. But I think there are good historical reasons for a division of labor between men and women based on their sex and it's not at all unnatural for the path to political power to be along the male division in a violent world. As a result, in my campaign societies with less general violence tend to have more gender equality, more violence tends toward gender inequality.</p><p>In societies with a lot of wealth to worry about, people tend to worry more about lines of inheritence and keeping estates together and, because political power tends to concentrate among the males, the heir is generally the first born male. And the wealthier the society, the more strict this is. For poorer societies or more nomadic ones where this is less important, again, there tends to be more gender equality.</p><p>You can often see these things in the history of the world and I like to try to reflect them in my campaigns. It means that there are some areas worse for gender equality than others and I let players know this. It also means there are areas that are really good about gender equality.</p><p>I also tend to make more lawful areas a bit more sexist than chaotic areas. The idea here is that if there is notable sexism there, it's truly institutionalized in a lawful society. In a chaotic society where judgement is based more on the individual, women have more opportunities and equality.</p><p></p><p>But then again, aside from a few plot points and encounters, I don't generally make a big deal out of it. It's a background kind of thing.</p></blockquote><p></p>
[QUOTE="billd91, post: 1587868, member: 3400"] Sexism can be good for the plot and for good role-playing encounters from time to time. I don't think I'd make a major theme out of it in a game with mixed sexes though. That's a good way to annoy too many players. When it comes to the society at large in my campaigns, they generally aren't overtly sexist. There are typical gender roles, yes, but there are also exceptions to those, even if you don't encounter them every day. I like to keep a reasonably historical feel to the game and thus women tend to be on the shorter end of the stick. But I think there are good historical reasons for a division of labor between men and women based on their sex and it's not at all unnatural for the path to political power to be along the male division in a violent world. As a result, in my campaign societies with less general violence tend to have more gender equality, more violence tends toward gender inequality. In societies with a lot of wealth to worry about, people tend to worry more about lines of inheritence and keeping estates together and, because political power tends to concentrate among the males, the heir is generally the first born male. And the wealthier the society, the more strict this is. For poorer societies or more nomadic ones where this is less important, again, there tends to be more gender equality. You can often see these things in the history of the world and I like to try to reflect them in my campaigns. It means that there are some areas worse for gender equality than others and I let players know this. It also means there are areas that are really good about gender equality. I also tend to make more lawful areas a bit more sexist than chaotic areas. The idea here is that if there is notable sexism there, it's truly institutionalized in a lawful society. In a chaotic society where judgement is based more on the individual, women have more opportunities and equality. But then again, aside from a few plot points and encounters, I don't generally make a big deal out of it. It's a background kind of thing. [/QUOTE]
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