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Can sexism be good for plot?
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<blockquote data-quote="BiggusGeekus" data-source="post: 1588399" data-attributes="member: 1014"><p>I do not have rules for gender differences in my game even though it happens in real life.</p><p>I do not have rules for weight differences in my game even though it happens in real life.</p><p>I do not have rules for eating differences in my game even though it happens in real life.</p><p>I do not have rules for sleeping differences in my game even though it happens in real life.</p><p>I do not have rules for going to the bathroom differences in my game even though it happens in real life.</p><p>I do not have rules for imitating a squaking chicken differences in my game even though it happens in real life.</p><p></p><p>Women are equal to men in my fantasy games because women's liberation started in prehistory when the first woman lobbed a <em>fireball</em> at the first men's outhouse. I don't worry about these issues. I don't see how they make for a better game. I don't see how they make for a more realistic game in the same sense that simply using the time to plan out the next encounter would be better spent. I don't care what my female or male players think about these things and since I spend my time planning the adventure than worrying about stuff like this, they have yet to complain or notice my lack of attention to these issues.</p><p></p><p></p><p></p><p>Just my two cents.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 1588399, member: 1014"] I do not have rules for gender differences in my game even though it happens in real life. I do not have rules for weight differences in my game even though it happens in real life. I do not have rules for eating differences in my game even though it happens in real life. I do not have rules for sleeping differences in my game even though it happens in real life. I do not have rules for going to the bathroom differences in my game even though it happens in real life. I do not have rules for imitating a squaking chicken differences in my game even though it happens in real life. Women are equal to men in my fantasy games because women's liberation started in prehistory when the first woman lobbed a [i]fireball[/i] at the first men's outhouse. I don't worry about these issues. I don't see how they make for a better game. I don't see how they make for a more realistic game in the same sense that simply using the time to plan out the next encounter would be better spent. I don't care what my female or male players think about these things and since I spend my time planning the adventure than worrying about stuff like this, they have yet to complain or notice my lack of attention to these issues. Just my two cents. [/QUOTE]
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