Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Can sieges withstand magical assault?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="painandgreed" data-source="post: 1979584" data-attributes="member: 24969"><p>If you have equal forces but one has a defensive foritfication, then of course the side with the advantage of defensive foritifucations has the edge. What magic means is that attacking defensive foritifications with an equal forces might actually have a chance since magic can remove some serious blocks on the defences. Disintigrate or lightneing bolt the friont gate while fireballing or holding the gates defenders to allow forces to rush in has a chance where in history without magic, attacking a defensive foritificatoin with an equal force was suicide. </p><p></p><p>When we've played this sort of battle, both as defenders and attackers, magic comes in quick and furious and the battle is decided in the next few minutes. The attackers cast their spells and get a chance to attack. Once the defenders get off their spells things equal out again, so it's all about how much of an advantage the attackers can get between begining the attack and the defenders responding. Once things equal out it becomes a slugfest and as various spell durations for things like hold, web, and sleep wear out, the advantage goes back to the defenders. This is especially true if the defenders are held at a small breech in the wall they've opened. Then they're all in one spot and can be hit by area effect spells and missle weapons much easier than the defenders who are spread out more. in a large seige, there will be a large push and if the attackers don't manage to break through the defences and keep pouring troops in, they'll be forced to pull back and wait till the next day when their magic users have their spells again for another try.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1979584, member: 24969"] If you have equal forces but one has a defensive foritfication, then of course the side with the advantage of defensive foritifucations has the edge. What magic means is that attacking defensive foritifications with an equal forces might actually have a chance since magic can remove some serious blocks on the defences. Disintigrate or lightneing bolt the friont gate while fireballing or holding the gates defenders to allow forces to rush in has a chance where in history without magic, attacking a defensive foritificatoin with an equal force was suicide. When we've played this sort of battle, both as defenders and attackers, magic comes in quick and furious and the battle is decided in the next few minutes. The attackers cast their spells and get a chance to attack. Once the defenders get off their spells things equal out again, so it's all about how much of an advantage the attackers can get between begining the attack and the defenders responding. Once things equal out it becomes a slugfest and as various spell durations for things like hold, web, and sleep wear out, the advantage goes back to the defenders. This is especially true if the defenders are held at a small breech in the wall they've opened. Then they're all in one spot and can be hit by area effect spells and missle weapons much easier than the defenders who are spread out more. in a large seige, there will be a large push and if the attackers don't manage to break through the defences and keep pouring troops in, they'll be forced to pull back and wait till the next day when their magic users have their spells again for another try. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can sieges withstand magical assault?
Top