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Can sieges withstand magical assault?
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<blockquote data-quote="BiggusGeekus" data-source="post: 1979670" data-attributes="member: 1014"><p>First check out <a href="http://stronghold.heavengames.com/history/cw/cw77" target="_blank">Castillo de San Marcos</a>. It was built by the Spanish in the USA (Florida) in the late 17th century. The walls are low, but thick and its in a star pattern so the cannon could have a wide arc of fire. That might address some of the issues raised in this thread ... or it might just show off my web-fu to no effect, only time will tell.</p><p></p><p>I think San Marcos is pretty cool for what it is, but it doesn't really have that Minas Tirith/Camelot/Big Honking Fantasy Castle thing going for it. </p><p></p><p>The "problem" is that setting up fortifications, even hasty ones, is a pretty good thing to do in a conflict in real life. The bad news is that in D&D you want the players to beat up the people in a fortification because starting out the campaign with <em>"The goblins catch you in a crossfire with their shortbows, your party dies in the rain alone and unloved"</em> ... kind of sucks.</p><p></p><p>My personal suggestion would be to invent new magical dealie-wackers to aid defense if you plan to have a lot of sieges. You need to defend against: flight, artillery, and stealth. Also, any magical world at some point or another in its history is going to have a "frag the spellcaster" policy. How this is resolved or even IF it is resoved is up to the DM.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 1979670, member: 1014"] First check out [URL=http://stronghold.heavengames.com/history/cw/cw77]Castillo de San Marcos[/URL]. It was built by the Spanish in the USA (Florida) in the late 17th century. The walls are low, but thick and its in a star pattern so the cannon could have a wide arc of fire. That might address some of the issues raised in this thread ... or it might just show off my web-fu to no effect, only time will tell. I think San Marcos is pretty cool for what it is, but it doesn't really have that Minas Tirith/Camelot/Big Honking Fantasy Castle thing going for it. The "problem" is that setting up fortifications, even hasty ones, is a pretty good thing to do in a conflict in real life. The bad news is that in D&D you want the players to beat up the people in a fortification because starting out the campaign with [i]"The goblins catch you in a crossfire with their shortbows, your party dies in the rain alone and unloved"[/i] ... kind of sucks. My personal suggestion would be to invent new magical dealie-wackers to aid defense if you plan to have a lot of sieges. You need to defend against: flight, artillery, and stealth. Also, any magical world at some point or another in its history is going to have a "frag the spellcaster" policy. How this is resolved or even IF it is resoved is up to the DM. [/QUOTE]
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