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Can sieges withstand magical assault?
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<blockquote data-quote="Epametheus" data-source="post: 1980294" data-attributes="member: 719"><p>I'm looking at the SRD, for types of walls. I guess castle walls would be superier masonry or reinforced masonry.</p><p></p><p>A 1 ft thick, 10x10 section of superior masonry has hardness 8 and 90 HP.</p><p></p><p>BUt this is a castle. The wall are going to be a LOT thicker than 1 ft. So how about 10 ft?</p><p></p><p>Now we're looking at a 10x10x10 section of wall having hardness 8 and <strong>900</strong> HP. Assuming an average damage of 35 points from 10d6 acidballs, it'll still take 25 acidballs to breach that section wall (if it fails every single saving throw).</p><p></p><p>How much of an issue that depends on the resources of the attackers and the competance of the defenders. Do the attackers have 5 L10 sorcerers who all have Energy Substitution: Acid? Do the defenders have anything that could protect that section of wall (Like throwing a wall of force over it)?</p><p></p><p>Disintegrate can rip walls right open, but it looks like objects get a saving throw now. Layered walls would definately be the trick for dealing with it -- two 3ft thicks and one 4ft thick section, for 2 270 HP sections and one 360HP section. Still takes just as much firepower to get through.</p><p></p><p>Even once a breach is made, the battle isn't over -- the attackers still have to defeat the evenly-matched defenders, after expending all of the firepower necesarry to punch through the wall. Depending on the tactics of the defenders, trying to pour through a breach may end in disaster for the attackers (readied action: blade barrier against the charge, for example).</p><p></p><p>It's much better for an elite squad to inflitrate the castle, slay key people, and open it up from the inside, than to try to defeat it in head-on combat.</p></blockquote><p></p>
[QUOTE="Epametheus, post: 1980294, member: 719"] I'm looking at the SRD, for types of walls. I guess castle walls would be superier masonry or reinforced masonry. A 1 ft thick, 10x10 section of superior masonry has hardness 8 and 90 HP. BUt this is a castle. The wall are going to be a LOT thicker than 1 ft. So how about 10 ft? Now we're looking at a 10x10x10 section of wall having hardness 8 and [b]900[/b] HP. Assuming an average damage of 35 points from 10d6 acidballs, it'll still take 25 acidballs to breach that section wall (if it fails every single saving throw). How much of an issue that depends on the resources of the attackers and the competance of the defenders. Do the attackers have 5 L10 sorcerers who all have Energy Substitution: Acid? Do the defenders have anything that could protect that section of wall (Like throwing a wall of force over it)? Disintegrate can rip walls right open, but it looks like objects get a saving throw now. Layered walls would definately be the trick for dealing with it -- two 3ft thicks and one 4ft thick section, for 2 270 HP sections and one 360HP section. Still takes just as much firepower to get through. Even once a breach is made, the battle isn't over -- the attackers still have to defeat the evenly-matched defenders, after expending all of the firepower necesarry to punch through the wall. Depending on the tactics of the defenders, trying to pour through a breach may end in disaster for the attackers (readied action: blade barrier against the charge, for example). It's much better for an elite squad to inflitrate the castle, slay key people, and open it up from the inside, than to try to defeat it in head-on combat. [/QUOTE]
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