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Can somebody Explain Gurps?
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<blockquote data-quote="Thomas Hobbes" data-source="post: 1923691" data-attributes="member: 8623"><p>GURPS Lite, which is the basics of the system, can be found <a href="http://www.sjgames.com/gurps/lite/" target="_blank">here.</a> It's about 32 pages long, and gives you a good idea of how it works. It recently printed its fourth edition, so it might be a little different from what you find elsewhere.</p><p></p><p>The basic resolution mechanic is 3d6, producing a bell curve from 3-18, with low numbers being desirable (you try to roll below your skill; 3 and 4 are critical successes while 17 and 18 are critical failures, etc.). Character creation is point-pased; certain attribute levels cost certain points, ditto with skills, and there are a wide variety of Advantages (things not covered under skills, like Attractiveness and Allies) and Disadvantages that give you more points to work with (Bloodthirsty makes you want to go for the kill no matter what; Nearsighted is self-explanatory).</p><p></p><p>The system is meant to be usable for any setting (gurps stands for "generic universal roleplaying system"). I don't know much about Traveller, so I can't comment, but from what I've heard it would work fine.</p></blockquote><p></p>
[QUOTE="Thomas Hobbes, post: 1923691, member: 8623"] GURPS Lite, which is the basics of the system, can be found [url=http://www.sjgames.com/gurps/lite/]here.[/url] It's about 32 pages long, and gives you a good idea of how it works. It recently printed its fourth edition, so it might be a little different from what you find elsewhere. The basic resolution mechanic is 3d6, producing a bell curve from 3-18, with low numbers being desirable (you try to roll below your skill; 3 and 4 are critical successes while 17 and 18 are critical failures, etc.). Character creation is point-pased; certain attribute levels cost certain points, ditto with skills, and there are a wide variety of Advantages (things not covered under skills, like Attractiveness and Allies) and Disadvantages that give you more points to work with (Bloodthirsty makes you want to go for the kill no matter what; Nearsighted is self-explanatory). The system is meant to be usable for any setting (gurps stands for "generic universal roleplaying system"). I don't know much about Traveller, so I can't comment, but from what I've heard it would work fine. [/QUOTE]
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