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Can somebody Explain Gurps?
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<blockquote data-quote="tjoneslo" data-source="post: 1924045" data-attributes="member: 4909"><p>I found the GURPS system pretty intutive. There are two rolls; skill rolls (where you want to roll low) and damage rolls (where you want to roll high). If you played hero the point buy system for character creation will be very familiar. The system closest to GURPS is Hero, many of the concepts are the same or very similar. </p><p></p><p>If you are getting GURPS as new, get the 4th edition books. The rules are much cleaned up and organized. The older 3rd edition rules are suffering under 10 years of accumulated cruft. </p><p></p><p>I have most of the GURPS Traveller books. The main book has all of the background you will ever need to play Traveller, neatly organized. If you are at all interested in Traveller, get that one first. Even if you are not planning on using GURPS, get the GURPS Traveller book, it will make the T20 book much more useful.</p></blockquote><p></p>
[QUOTE="tjoneslo, post: 1924045, member: 4909"] I found the GURPS system pretty intutive. There are two rolls; skill rolls (where you want to roll low) and damage rolls (where you want to roll high). If you played hero the point buy system for character creation will be very familiar. The system closest to GURPS is Hero, many of the concepts are the same or very similar. If you are getting GURPS as new, get the 4th edition books. The rules are much cleaned up and organized. The older 3rd edition rules are suffering under 10 years of accumulated cruft. I have most of the GURPS Traveller books. The main book has all of the background you will ever need to play Traveller, neatly organized. If you are at all interested in Traveller, get that one first. Even if you are not planning on using GURPS, get the GURPS Traveller book, it will make the T20 book much more useful. [/QUOTE]
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Can somebody Explain Gurps?
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