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Can somebody Explain Gurps?
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<blockquote data-quote="WizarDru" data-source="post: 1924147" data-attributes="member: 151"><p>Actually, that's <strong>16</strong> years, old chum. GURPS 1st edition came out in 1986, 2nd edition in 1987 and 3rd edition in 1988. 3rd Revised Edition, which was basically just errata in print was 1994. GURPS hasn't changed that much in 20 years, in all truth (and its origins go back 10 years previous to that).</p><p> </p><p> GURPS is a skill-based, non-class based system. D20 learned much from GURPS, with the ideas of feats and a more complicated skill tree. GURPS works more with a skill defaults (although reduced in 4th edition, from what I've seen). The idea being that someone with a degree in nuclear physics must have at least some skill in math or a more general, related field, for example.</p><p> </p><p> By and large, GURPS is much less cinematic and much more lethal than the d20 system, and character advancement is much slower. Characters will never make the leaps and bounds of D&D characters, gaining salient abilities very slowly. I used GURPS as my system of choice for about 15 years, post-AD&D and pre-d20. It has a few quirks, but by and large it's a great system.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1924147, member: 151"] Actually, that's [b]16[/b] years, old chum. GURPS 1st edition came out in 1986, 2nd edition in 1987 and 3rd edition in 1988. 3rd Revised Edition, which was basically just errata in print was 1994. GURPS hasn't changed that much in 20 years, in all truth (and its origins go back 10 years previous to that). GURPS is a skill-based, non-class based system. D20 learned much from GURPS, with the ideas of feats and a more complicated skill tree. GURPS works more with a skill defaults (although reduced in 4th edition, from what I've seen). The idea being that someone with a degree in nuclear physics must have at least some skill in math or a more general, related field, for example. By and large, GURPS is much less cinematic and much more lethal than the d20 system, and character advancement is much slower. Characters will never make the leaps and bounds of D&D characters, gaining salient abilities very slowly. I used GURPS as my system of choice for about 15 years, post-AD&D and pre-d20. It has a few quirks, but by and large it's a great system. [/QUOTE]
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