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Can somebody explain the bias against game balance?
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<blockquote data-quote="Whisper72" data-source="post: 5135497" data-attributes="member: 17339"><p>The biggest issue I have with 'game balance' is that in my opinion, trying to achieve game balance through all manner of mechanical / mathematical means is a theoretical issue that bears little impact in real gameplay.</p><p></p><p>In the end, the balance is decided upon by the DM. No matter how I try to 'balance' the PC's through the rules, if the encounters are all in favour of one type of character, the others sit there being spectators. Therefore, in my opinion, it falls on the shoulders of the DM to make sure the game is balanced.</p><p></p><p>Also on the issue of balance, the focus appears to be on the power / strength side of the PC's that people try to balance, the OP shows that that is the focus. In my opinion, this type of balance is largely irrelevant. The balance that needs to be struck is in terms of 'stage time' and the ability to shine 'in game'. Whether one PC shines in combat and the other in diplomatic issues is balance as well imho. Therefore, balance purely on the basis of combat effectiveness is of little relevance as far as I am concerned.</p><p></p><p>Adding to these opinions the result of balancing making characters generally more bland and less interesting, the resulting drive for combat based balance has solely detrimental side effects while it has little impact improving the 'real' balance that is needed (imho) in terms of stage time / attention. It achieves little but destroys much, thus it is a 'bad thing' in my opinion...</p></blockquote><p></p>
[QUOTE="Whisper72, post: 5135497, member: 17339"] The biggest issue I have with 'game balance' is that in my opinion, trying to achieve game balance through all manner of mechanical / mathematical means is a theoretical issue that bears little impact in real gameplay. In the end, the balance is decided upon by the DM. No matter how I try to 'balance' the PC's through the rules, if the encounters are all in favour of one type of character, the others sit there being spectators. Therefore, in my opinion, it falls on the shoulders of the DM to make sure the game is balanced. Also on the issue of balance, the focus appears to be on the power / strength side of the PC's that people try to balance, the OP shows that that is the focus. In my opinion, this type of balance is largely irrelevant. The balance that needs to be struck is in terms of 'stage time' and the ability to shine 'in game'. Whether one PC shines in combat and the other in diplomatic issues is balance as well imho. Therefore, balance purely on the basis of combat effectiveness is of little relevance as far as I am concerned. Adding to these opinions the result of balancing making characters generally more bland and less interesting, the resulting drive for combat based balance has solely detrimental side effects while it has little impact improving the 'real' balance that is needed (imho) in terms of stage time / attention. It achieves little but destroys much, thus it is a 'bad thing' in my opinion... [/QUOTE]
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Can somebody explain the bias against game balance?
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