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Can somebody explain the bias against game balance?
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<blockquote data-quote="Neonchameleon" data-source="post: 5135572" data-attributes="member: 87792"><p>And I say much more flexible than it first looks.</p><p> </p><p></p><p> </p><p>He needn't. The names of classes are correlated to the way people act in game. But they are not the same. Any DM who would say that a properly built Fighter, Warlord, or Cleric (especially with the multiclass feat) can't be a member of an order of Paladins and thereby a Paladin for in character purposes (even without the divine blessings) is either running a very odd world or is an idiot.</p><p> </p><p></p><p> </p><p>You'd have to ask Gygax that.</p><p> </p><p></p><p> </p><p>He can be. You just take the Invoker class, file the serial numbers off and call him a Paladin when in character.</p><p> </p><p></p><p> </p><p>He can be. You just take the Warlord class, file the serial numbers off and call him a Paladin when in character. Or simply have Charismadin and say that's what he is.</p><p> </p><p></p><p> </p><p>There's nothing saying you <em>need</em> to use all the abilities on your character sheet. And there's nothing saying you need to play the rogue class to play a con-artist. (A non-implement using bard makes a better one as they are based round charisma and flexibility).</p><p> </p><p></p><p> </p><p>Because <em>Dungeons and Dragons</em> is and always has been a game that has a very strong basis in combat. And characters that can get beaten up by housecats are just silly.</p><p> </p><p></p><p> </p><p>You can. You take a bard. Give him a mix of coincidental powers and mind effecting ones (e.g. Vicious Mockery, Blunder), and social skills through the roof. At no point are you any good with a weapon or directly doing anything obvious in combat. But you still hold your own. (There's also a Warlord build where all you do is shout advice and warnings and let everyone else do the actual attacking). And outside combat you do have a silver tongue - very high charisma, all social skills trained, and some nice utility powers. "The system" and the ability to call in favours is game-world specific.</p><p> </p><p></p><p> </p><p>You can. Take a Bard. Multiclass feats and skill picks to get Religion, Nature, Dungeoneering, Arcana (which you get for free anyway), Streetwise (arguably), and Heal (shouldn't take much multiclassing). Take the Bardic Knowledge feat.</p><p> </p><p>Any more things you supposedly can't be that are sensible to RP?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5135572, member: 87792"] And I say much more flexible than it first looks. He needn't. The names of classes are correlated to the way people act in game. But they are not the same. Any DM who would say that a properly built Fighter, Warlord, or Cleric (especially with the multiclass feat) can't be a member of an order of Paladins and thereby a Paladin for in character purposes (even without the divine blessings) is either running a very odd world or is an idiot. You'd have to ask Gygax that. He can be. You just take the Invoker class, file the serial numbers off and call him a Paladin when in character. He can be. You just take the Warlord class, file the serial numbers off and call him a Paladin when in character. Or simply have Charismadin and say that's what he is. There's nothing saying you [I]need[/I] to use all the abilities on your character sheet. And there's nothing saying you need to play the rogue class to play a con-artist. (A non-implement using bard makes a better one as they are based round charisma and flexibility). Because [I]Dungeons and Dragons[/I] is and always has been a game that has a very strong basis in combat. And characters that can get beaten up by housecats are just silly. You can. You take a bard. Give him a mix of coincidental powers and mind effecting ones (e.g. Vicious Mockery, Blunder), and social skills through the roof. At no point are you any good with a weapon or directly doing anything obvious in combat. But you still hold your own. (There's also a Warlord build where all you do is shout advice and warnings and let everyone else do the actual attacking). And outside combat you do have a silver tongue - very high charisma, all social skills trained, and some nice utility powers. "The system" and the ability to call in favours is game-world specific. You can. Take a Bard. Multiclass feats and skill picks to get Religion, Nature, Dungeoneering, Arcana (which you get for free anyway), Streetwise (arguably), and Heal (shouldn't take much multiclassing). Take the Bardic Knowledge feat. Any more things you supposedly can't be that are sensible to RP? [/QUOTE]
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Can somebody explain the bias against game balance?
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