Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Can somebody explain the bias against game balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 5136128" data-attributes="member: 18280"><p>Part of the reason people play these games is so that they can feel able to change the world, even if it is just a fantasy construct world.</p><p></p><p>To be meaningful (IMHO), changing the world requires that (1) the outcome is not preordained, and (2) the change one strives for is one that suits the changer. These two reasons are part of why I sandbox-GM.</p><p></p><p>It isn't that one player is out to "get" the other ones; it is that each player strives to leave his mark upon the campaign milieu, and each strives to make it better reflect his tastes. Often, this means that players are working together for a common goal. But this is <em><strong>because</strong></em> the goal is a common one; it does not mean that they are shoe-horned into accepting a goal so that the game is cooperative.</p><p></p><p>Going back to another thread, if one player likes mounted characters, another likes urban adventure, and a third likes dungeons, all three are in competition to have the group follow adventures that they like. It might mean that they split parties, creating one to follow each type of adventure, and trading which parties are used each session. It might mean that they negotiate. They may resolve their conflict however they like, but are almost always better off if they do so cooperatively.</p><p></p><p>Figuring out how to cooperate, in this case, is one of the challenges of the game. It is also, I note, one of the things a person can take away from the game and apply to his own life.</p><p></p><p>Players compete against the campaign milieu. They compete against each other for what limited resources the group has (barring, of course, APs that prevent the players from choosing what sort of adventures to choose, treasure parcels that ensure that the optimum treasure is always gained, and rules that do away with resource management).</p><p></p><p>In a recent game, I had one group hire another PC (whose player was present, and ran his other PC briefly) to appraise and <em>detect magic</em> their treasure. The other PC charged 5% of the total take. Some of the group considered murdering him instead of paying him. Everyone had fun.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5136128, member: 18280"] Part of the reason people play these games is so that they can feel able to change the world, even if it is just a fantasy construct world. To be meaningful (IMHO), changing the world requires that (1) the outcome is not preordained, and (2) the change one strives for is one that suits the changer. These two reasons are part of why I sandbox-GM. It isn't that one player is out to "get" the other ones; it is that each player strives to leave his mark upon the campaign milieu, and each strives to make it better reflect his tastes. Often, this means that players are working together for a common goal. But this is [I][B]because[/B][/I] the goal is a common one; it does not mean that they are shoe-horned into accepting a goal so that the game is cooperative. Going back to another thread, if one player likes mounted characters, another likes urban adventure, and a third likes dungeons, all three are in competition to have the group follow adventures that they like. It might mean that they split parties, creating one to follow each type of adventure, and trading which parties are used each session. It might mean that they negotiate. They may resolve their conflict however they like, but are almost always better off if they do so cooperatively. Figuring out how to cooperate, in this case, is one of the challenges of the game. It is also, I note, one of the things a person can take away from the game and apply to his own life. Players compete against the campaign milieu. They compete against each other for what limited resources the group has (barring, of course, APs that prevent the players from choosing what sort of adventures to choose, treasure parcels that ensure that the optimum treasure is always gained, and rules that do away with resource management). In a recent game, I had one group hire another PC (whose player was present, and ran his other PC briefly) to appraise and [I]detect magic[/I] their treasure. The other PC charged 5% of the total take. Some of the group considered murdering him instead of paying him. Everyone had fun. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can somebody explain the bias against game balance?
Top