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Can somebody explain the bias against game balance?
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<blockquote data-quote="Raven Crowking" data-source="post: 5136182" data-attributes="member: 18280"><p>Here's another thing: Remember how, upthread, I mentioned that cooperative games like Secret Door and Bus Depot Diner only give the illusion of having separate turns? </p><p></p><p>Well, since the 3.x era, and certainly in the 4e era, I have seen increasing incidence of some players telling other players what to do on "their" turns. From threads on EN World -- where players have complained about other PC builds not being efficient enough -- I suspect that there are groups out there, right now, where even having separate characters is really an illusion. The operative unit has become, as with Bus Depot Diner, the <strong><em>team</em></strong>.</p><p></p><p>Certainly not a universal truth, but something to be aware of.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5136182, member: 18280"] Here's another thing: Remember how, upthread, I mentioned that cooperative games like Secret Door and Bus Depot Diner only give the illusion of having separate turns? Well, since the 3.x era, and certainly in the 4e era, I have seen increasing incidence of some players telling other players what to do on "their" turns. From threads on EN World -- where players have complained about other PC builds not being efficient enough -- I suspect that there are groups out there, right now, where even having separate characters is really an illusion. The operative unit has become, as with Bus Depot Diner, the [B][I]team[/I][/B]. Certainly not a universal truth, but something to be aware of. RC [/QUOTE]
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Can somebody explain the bias against game balance?
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