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*TTRPGs General
Can somebody explain the bias against game balance?
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<blockquote data-quote="Aberzanzorax" data-source="post: 5137237" data-attributes="member: 64209"><p>One more point I meant to add...</p><p> </p><p>My Reductio Ad Absurdum was also meant to point out the most important part of a good game, which I believe just about every single person who posted in this thread so far would agree with (and many have outright said).</p><p> </p><p> </p><p>"Balance" itself is not the greatest good or only good in gaming (though good it may well be).</p><p> </p><p>"Balance" must be "balanced" against other things, such as how much fun it provides (which will be different to different people), how the game is being used (which will be different to different groups), how much diversity is there, what flavor is provided (gritty, high heroic, fantasy with little or much magic), etc. etc. etc. Even "balance" as we have seen can mean many things....like balanced in combat...or balanced across all 20 or 30 levels...or balanced in terms of what one is able to do/contribute...or balanced via narrative rather than rules.</p><p> </p><p>It is the convergence/synergy of multiple game elements combined with such factors as group and individuals that leads to personal taste. RC's example of lock-step Chutes and Ladders is a game perfectly balanced but absolutely un-Fugglewumpy to me. </p><p> </p><p>4e is more Fugglewumpy to me when I play with my friends from Colorado than my group around here. 3e is the opposite. </p><p> </p><p>In that sense, if we balance "balance" against the other factors of getting together and playing a game, things like how much fun you have, then one game is better for one group and another game is better for another. </p><p> </p><p>so, when I say you play the most Fugglewumpy game...I mean it. If you weren't doing that, you'd switch. You find the game that is most "balanced" for all factors that you prioritize.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5137237, member: 64209"] One more point I meant to add... My Reductio Ad Absurdum was also meant to point out the most important part of a good game, which I believe just about every single person who posted in this thread so far would agree with (and many have outright said). "Balance" itself is not the greatest good or only good in gaming (though good it may well be). "Balance" must be "balanced" against other things, such as how much fun it provides (which will be different to different people), how the game is being used (which will be different to different groups), how much diversity is there, what flavor is provided (gritty, high heroic, fantasy with little or much magic), etc. etc. etc. Even "balance" as we have seen can mean many things....like balanced in combat...or balanced across all 20 or 30 levels...or balanced in terms of what one is able to do/contribute...or balanced via narrative rather than rules. It is the convergence/synergy of multiple game elements combined with such factors as group and individuals that leads to personal taste. RC's example of lock-step Chutes and Ladders is a game perfectly balanced but absolutely un-Fugglewumpy to me. 4e is more Fugglewumpy to me when I play with my friends from Colorado than my group around here. 3e is the opposite. In that sense, if we balance "balance" against the other factors of getting together and playing a game, things like how much fun you have, then one game is better for one group and another game is better for another. so, when I say you play the most Fugglewumpy game...I mean it. If you weren't doing that, you'd switch. You find the game that is most "balanced" for all factors that you prioritize. [/QUOTE]
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Can somebody explain the bias against game balance?
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