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*TTRPGs General
Can somebody explain the bias against game balance?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5139434"><p>First, as always, play the game you and your friends want to play. </p><p></p><p>I think on the game balance thing, I think it is just a playstyle and design goal thing. It depends on what sort of experience you are looking for from the game. Balanced can mean lots of things, but here I take it to mean, there are no methods for making characters with the same amount more or less powerful than one another. I would say there is nothing wrong with this style of play. I think balanced play is a lot of fun.</p><p></p><p>On the other hand, I don't think there is anything wrong with a game that allows for power disparity. The most common argument I hear for this is it is important for choices during character creation and development to matter. I think if you are going for a more competitive style of play, or looking for more texture in party composition, this is also a great method.</p><p></p><p>Personally I play both ways. Sometimes I want to play a game with builds, weak characters, and super strong ones. Other times, I don't want to fall ten paces behind everyone else, or have to worry about my party picking the slack of a weaker comrade. </p><p></p><p>So I don't have a problem with some games going more for balance, some games worrying less about it, and others embracing the gray in between. This just means I have more options to draw from as a player and GM.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5139434"] First, as always, play the game you and your friends want to play. I think on the game balance thing, I think it is just a playstyle and design goal thing. It depends on what sort of experience you are looking for from the game. Balanced can mean lots of things, but here I take it to mean, there are no methods for making characters with the same amount more or less powerful than one another. I would say there is nothing wrong with this style of play. I think balanced play is a lot of fun. On the other hand, I don't think there is anything wrong with a game that allows for power disparity. The most common argument I hear for this is it is important for choices during character creation and development to matter. I think if you are going for a more competitive style of play, or looking for more texture in party composition, this is also a great method. Personally I play both ways. Sometimes I want to play a game with builds, weak characters, and super strong ones. Other times, I don't want to fall ten paces behind everyone else, or have to worry about my party picking the slack of a weaker comrade. So I don't have a problem with some games going more for balance, some games worrying less about it, and others embracing the gray in between. This just means I have more options to draw from as a player and GM. [/QUOTE]
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Can somebody explain the bias against game balance?
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