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General Tabletop Discussion
*TTRPGs General
Can somebody explain the bias against game balance?
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<blockquote data-quote="Doug McCrae" data-source="post: 5139556" data-attributes="member: 21169"><p>Yes. It's really when there's a PvP element, as there is in most traditional games such as chess, and also in many online games such as World of Warcraft that there is the greatest need for balance. There can be a competitive element to raiding in WoW, when there are a limited number of places on a raid - currently 25 I believe - and more than 25 people in the guild wanting to go. You see a strong concern for balance there too (but not as strong as in PvP), that each class contribute equally to the raid's success.</p><p></p><p>Obviously with ttrpgs there is a major difference of opinion here, which we see in this thread. I'm mad for balance me, and happy to sacrifice some verisimilitude in order to achieve it. In fact I'm pretty happy to sacrifice verisimilitude to almost anything else that could be regarded as a good in roleplaying. For others, simulationism - maintaining belief in the secondary world - is the prime goal. And for another group, a more powerful character is the reward for skilled play.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5139556, member: 21169"] Yes. It's really when there's a PvP element, as there is in most traditional games such as chess, and also in many online games such as World of Warcraft that there is the greatest need for balance. There can be a competitive element to raiding in WoW, when there are a limited number of places on a raid - currently 25 I believe - and more than 25 people in the guild wanting to go. You see a strong concern for balance there too (but not as strong as in PvP), that each class contribute equally to the raid's success. Obviously with ttrpgs there is a major difference of opinion here, which we see in this thread. I'm mad for balance me, and happy to sacrifice some verisimilitude in order to achieve it. In fact I'm pretty happy to sacrifice verisimilitude to almost anything else that could be regarded as a good in roleplaying. For others, simulationism - maintaining belief in the secondary world - is the prime goal. And for another group, a more powerful character is the reward for skilled play. [/QUOTE]
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Can somebody explain the bias against game balance?
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