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General Tabletop Discussion
*TTRPGs General
Can somebody explain the bias against game balance?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5140946" data-attributes="member: 19675"><p>True...up to a point. A Half-orc is still only 2x to 2.5x bigger than a hafling...but a Minotaur, Goliath, or Dragonborn may be 3-4x more massive.</p><p></p><p></p><p></p><p></p><p>A chimp has different anatomical proportions and muscle/bone/other mass ratios that allow them to have that greater strength for their mass- Gnomes & Halflings don't.</p><p></p><p>But lets just leave that aside, saying instead that something about their nature- lets call it the same kind of magical nature that lets dragons fly- that lets them be stronger for their mass than you'd expect.</p><p></p><p>That still doesn't explain why the races that are utter slabs of muscle are so much <em>weaker</em> than we'd expect them to be.</p><p></p><p></p><p></p><p>True, but I'll leave that to those who are willing to run the game.</p><p></p><p>I'm just bringing this all up as an example of how shoehorning these massive creatures into the balanced race structure of 4Ed- so far as it has been implemented- has diminished those races. The Goliath and Minotaur simply aren't what they used to be.</p><p></p><p>They aren't even up to human powerlifter levels.</p><p></p><p></p><p></p><p>I was using those stats as an approximation of Carrying capacity from the 4Ed PHB. Strx20 = Heavily loaded: you can lift it with 2 hands and carry it with difficulty. It's not a bad approximation, either. Someone's max bench press is easily discovered- its a very popular stat as compared to someone's dead lift- and while its usually lower than the dead lift, it wouldn't be easy to walk around with, either.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5140946, member: 19675"] True...up to a point. A Half-orc is still only 2x to 2.5x bigger than a hafling...but a Minotaur, Goliath, or Dragonborn may be 3-4x more massive. A chimp has different anatomical proportions and muscle/bone/other mass ratios that allow them to have that greater strength for their mass- Gnomes & Halflings don't. But lets just leave that aside, saying instead that something about their nature- lets call it the same kind of magical nature that lets dragons fly- that lets them be stronger for their mass than you'd expect. That still doesn't explain why the races that are utter slabs of muscle are so much [I]weaker[/I] than we'd expect them to be. True, but I'll leave that to those who are willing to run the game. I'm just bringing this all up as an example of how shoehorning these massive creatures into the balanced race structure of 4Ed- so far as it has been implemented- has diminished those races. The Goliath and Minotaur simply aren't what they used to be. They aren't even up to human powerlifter levels. I was using those stats as an approximation of Carrying capacity from the 4Ed PHB. Strx20 = Heavily loaded: you can lift it with 2 hands and carry it with difficulty. It's not a bad approximation, either. Someone's max bench press is easily discovered- its a very popular stat as compared to someone's dead lift- and while its usually lower than the dead lift, it wouldn't be easy to walk around with, either. [/QUOTE]
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Can somebody explain the bias against game balance?
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