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General Tabletop Discussion
*TTRPGs General
Can somebody explain the bias against game balance?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5141228" data-attributes="member: 19675"><p>To which I'll counter that you might as well just fold that into the Feats and other mechanics and do away with the stats if the stats in and of themselves describe nothing unique and useful.</p><p></p><p>Such a system that would tell you things like "If you want your PC to be more dexterous, pump more build points into skills that reflect such agility, such as Tumble or Escape Artist, or into Damage Avoidance. Strong PCs might want to buy more carrying capacity, basic damage, or even levels in Intimidate." No stats required.</p><p></p><p>But D&D stats- like nearly every other RPG out there- tell you something about the physical and mental prowess of the PC in question, regardless of abstraction. Not so what ProfessorCirno asserts.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5141228, member: 19675"] To which I'll counter that you might as well just fold that into the Feats and other mechanics and do away with the stats if the stats in and of themselves describe nothing unique and useful. Such a system that would tell you things like "If you want your PC to be more dexterous, pump more build points into skills that reflect such agility, such as Tumble or Escape Artist, or into Damage Avoidance. Strong PCs might want to buy more carrying capacity, basic damage, or even levels in Intimidate." No stats required. But D&D stats- like nearly every other RPG out there- tell you something about the physical and mental prowess of the PC in question, regardless of abstraction. Not so what ProfessorCirno asserts. [/QUOTE]
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Can somebody explain the bias against game balance?
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