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General Tabletop Discussion
*TTRPGs General
Can somebody explain the bias against game balance?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5141858" data-attributes="member: 19675"><p>I'm not asserting that stats are anything other than the least unique part of a PC. However, they should still tell you something unique about the PC and his place in the world.</p><p></p><p>For example, an extraordinarily high stat is perforce going to set you apart from most other beings. An NPC may be considered quite notable if his Str was, say...22, even if he were nothing but a plowboy and a simpleton. Despite his non-violent nature and humble life, he might nonetheless be a hit at the "County Faire" or the "Harvest Festival" for his feats of strength.</p><p></p><p></p><p></p><p></p><p>Those are 2 mutually contradictory paragraphs: either there was some point at which they were the only thing are there was not.</p><p></p><p>FWIW, I'm not saying that a PC's class and Feats and all that stuff don't matter. I'm just saying that the level of abstraction of the stats hasn't changed in any appreciable way.</p><p></p><p>Str tells you about your raw physical strength and always has. Your class & other options tell you how you apply it and how well you use it.</p><p></p><p>To that end, it is disruptive of my immersive experience to have a race that is nearly 400lbs to be no stronger in raw physical strength than a race that is 220lbs. It doesn't jibe with physics, it doesn't jibe with the fluff of the races in question, it doesn't jibe with the artistic depiction of the races in question, and it doesn't jibe with the history of the races in question across editions. They've been watered down.</p><p></p><p>Akin to what was stated above, it is disruptive to the immersive experience that being that is nearly 8' tall and 400lbs is only marginally stronger than a being that is half its height and a quarter its mass.</p><p></p><p>As always, YMMV.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5141858, member: 19675"] I'm not asserting that stats are anything other than the least unique part of a PC. However, they should still tell you something unique about the PC and his place in the world. For example, an extraordinarily high stat is perforce going to set you apart from most other beings. An NPC may be considered quite notable if his Str was, say...22, even if he were nothing but a plowboy and a simpleton. Despite his non-violent nature and humble life, he might nonetheless be a hit at the "County Faire" or the "Harvest Festival" for his feats of strength. Those are 2 mutually contradictory paragraphs: either there was some point at which they were the only thing are there was not. FWIW, I'm not saying that a PC's class and Feats and all that stuff don't matter. I'm just saying that the level of abstraction of the stats hasn't changed in any appreciable way. Str tells you about your raw physical strength and always has. Your class & other options tell you how you apply it and how well you use it. To that end, it is disruptive of my immersive experience to have a race that is nearly 400lbs to be no stronger in raw physical strength than a race that is 220lbs. It doesn't jibe with physics, it doesn't jibe with the fluff of the races in question, it doesn't jibe with the artistic depiction of the races in question, and it doesn't jibe with the history of the races in question across editions. They've been watered down. Akin to what was stated above, it is disruptive to the immersive experience that being that is nearly 8' tall and 400lbs is only marginally stronger than a being that is half its height and a quarter its mass. As always, YMMV. [/QUOTE]
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Can somebody explain the bias against game balance?
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