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*TTRPGs General
Can somebody explain the bias against game balance?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5142029" data-attributes="member: 19675"><p>Great Str is just a measure of raw physical power. A guy who is an utter brute may not be a competent combatant, and may still be able to level you with the single shot he lands by dint of its sheer force.</p><p></p><p>And if he never takes a level in a PC class, he'll be less of a threat in melee combat than a high-level mage just by the BAB the latter PC gained.</p><p></p><p></p><p></p><p>That's <em>not </em>what you said- your statement used absolutes in its formulation:</p><p></p><p></p><p></p><p>The first statement says that stats "<strong>are no longer</strong> the only thing" that tells you about a PC's physical & mental talent- implying that there was a point in time when they <em>were</em> the only thing.</p><p></p><p>The second statement says that "Stats alone <strong>never have been</strong>" a measure of raw talents- meaning that there was no point in which they were.</p><p></p><p>Those <em>are</em> contradictory statements.</p><p></p><p></p><p>I adressed this upthread.</p><p></p><p>They're about 60% the height of an average man, and mass about 110lbs.</p><p></p><p>An adult male chimp is, according to studies done by Glen Fitch at Yale in 1943, about 2x stronger than an <em>average</em> human male (not an athlete). The results were reproduced in a study done in 1960.</p><p></p><p>They are able to generate that kind of force because they have different muscle and bone percentages AND a different physique from humans- IOW, they have better mechanical leverage and the musclepower to work it. A chimp's arms are longer than its legs, and are used for quadrupedal locomotion, whereas a human's arms are about 70% the size of their legs and are not used for locomotion.</p><p></p><p>My point?</p><p></p><p>Look at the proportions of all of the big powerhouse races- they're all very close to human proportions, just bulkier. They'll have the same kind of mechanical advantages or disadvantages...and they'll be powered by a LOT more muscle.</p><p></p><p></p><p></p><p>Not my job: I'm not the DM nor the Game Designer- I'm just a customer giving an example within 4Ed that illustrates the point of how certain aspects of the game were sacrificed in favor of balance.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5142029, member: 19675"] Great Str is just a measure of raw physical power. A guy who is an utter brute may not be a competent combatant, and may still be able to level you with the single shot he lands by dint of its sheer force. And if he never takes a level in a PC class, he'll be less of a threat in melee combat than a high-level mage just by the BAB the latter PC gained. That's [I]not [/I]what you said- your statement used absolutes in its formulation: The first statement says that stats "[B]are no longer[/B] the only thing" that tells you about a PC's physical & mental talent- implying that there was a point in time when they [I]were[/I] the only thing. The second statement says that "Stats alone [B]never have been[/B]" a measure of raw talents- meaning that there was no point in which they were. Those [I]are[/I] contradictory statements. I adressed this upthread. They're about 60% the height of an average man, and mass about 110lbs. An adult male chimp is, according to studies done by Glen Fitch at Yale in 1943, about 2x stronger than an [I]average[/I] human male (not an athlete). The results were reproduced in a study done in 1960. They are able to generate that kind of force because they have different muscle and bone percentages AND a different physique from humans- IOW, they have better mechanical leverage and the musclepower to work it. A chimp's arms are longer than its legs, and are used for quadrupedal locomotion, whereas a human's arms are about 70% the size of their legs and are not used for locomotion. My point? Look at the proportions of all of the big powerhouse races- they're all very close to human proportions, just bulkier. They'll have the same kind of mechanical advantages or disadvantages...and they'll be powered by a LOT more muscle. Not my job: I'm not the DM nor the Game Designer- I'm just a customer giving an example within 4Ed that illustrates the point of how certain aspects of the game were sacrificed in favor of balance. [/QUOTE]
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Can somebody explain the bias against game balance?
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