Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Can somebody explain the bias against game balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 5142230" data-attributes="member: 4720"><p>Then we are back to a contradiction. What if I want a muscular race to <em>not</em> have inherent, largely counter-intuitive bonuses to hitting things?</p><p></p><p>Fiddling with +2 strength vs +4 strength has a larger in-game impact on combat effectiveness than its in-narrative effect on flavor warrants.</p><p></p><p>To bring back the very relevant chimp example.... note that the chimp has a different distribution of fast and slow twitch muscle fibers than a human. When it comes time to throw down and tear something's arms off, the chimp has more applicable strength. When it comes time to pick up a heavy backpack and carry it around, the human has more applicable strength.</p><p></p><p>Oh... so y'all are tracking combat damage and carry weight with the same stat and then complaining that there are rules problems and logical disconnects? Where <em>there's</em> your problem. If you actually wanted to simulate, you'd have several more stats in there to tease those apart. If you're not inclined to simulate to that extent... i.e. you are willing to hand-wave the distribution of muscle fibers, proportions of the limbs, and so on... then you have to be willing to also hand-wave the precise size of the stat bonuses if you want to keep combat balanced.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 5142230, member: 4720"] Then we are back to a contradiction. What if I want a muscular race to [i]not[/i] have inherent, largely counter-intuitive bonuses to hitting things? Fiddling with +2 strength vs +4 strength has a larger in-game impact on combat effectiveness than its in-narrative effect on flavor warrants. To bring back the very relevant chimp example.... note that the chimp has a different distribution of fast and slow twitch muscle fibers than a human. When it comes time to throw down and tear something's arms off, the chimp has more applicable strength. When it comes time to pick up a heavy backpack and carry it around, the human has more applicable strength. Oh... so y'all are tracking combat damage and carry weight with the same stat and then complaining that there are rules problems and logical disconnects? Where [i]there's[/i] your problem. If you actually wanted to simulate, you'd have several more stats in there to tease those apart. If you're not inclined to simulate to that extent... i.e. you are willing to hand-wave the distribution of muscle fibers, proportions of the limbs, and so on... then you have to be willing to also hand-wave the precise size of the stat bonuses if you want to keep combat balanced. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can somebody explain the bias against game balance?
Top