Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Can somebody explain the bias against game balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 5142539" data-attributes="member: 19675"><p>Not if both PCs have the same distribution of build points in their stats and choose the same class & feats...especially since the Halfling will have the smaller weapon.</p><p></p><p>Now, if they make DIFFERENT choices, sure. That's what the difference between Stats and Training (Feats, Classes, etc.) are about.</p><p></p><p></p><p></p><p>I'm not blaming the conflict solely on mechanics. I'm pointing out a particular kind of dissonance where the new mechanics don't reflect the fluff NOR the game history of the races in question; where the changes were done in the name of balance.</p><p></p><p>There are issues with 4Ed- AND other games- where the problem is the fluff- this isn't one of them.</p><p></p><p>And the reason WHY I chose 4Ed to illustrate this kind of point is because its the most recent game I've purchased that isn't HERO or a 3.5 or a variant thereof. It has nothing to do with 4Ed itself.</p><p></p><p></p><p></p><p>And the racial abilities of Minotaurs reflect none of their brutal power- just their horns. And Goliaths' abilities don't reflect their strength, but their toughness.</p><p></p><p></p><p></p><p>I'm not trying to tear down 4Ed!</p><p></p><p>We're in a thread where we're talking about "Bias against game balance." Some of us have said that we don't like it when balance is achieved at the expense of certain other elements.</p><p></p><p>This happens to be one of those elements.</p><p></p><p></p><p></p><p>I honestly couldn't tell.</p><p></p><p></p><p></p><p>I can't say I agree, here. Most of the ways in which I see people measuring their Str is in pure competitions of Str- not combat. Bench presses, dead lifts, Caber tosses, sled pulls and the like.</p><p></p><p>Now, all of these involve learning some skills, like how to do the task with the proper form so you don't injure yourself, but most don't have true combat application.</p><p></p><p>Some more esoteric Str competitions DO involve a bit more...combat-centric ...training, like breaking or bending of things like ice, wood, or iron, but they're applying that training in unusual ways. The <a href="http://en.wikipedia.org/wiki/Human_Wrecking_Balls" target="_blank">Pumphreys</a> are world-famous for their displays of breaking and bending techniques, but it would be a rare circumstance when they'd get the chance to actually USE those techniques to their fullest extent in combat- they take too much time.</p><p></p><p>In a sense, those techniques are almost like 4Ed Rituals...except that they involve the application of physical force, not the manipulation of magical energies.</p><p></p><p></p><p></p><p></p><p>OTOH, a 2Ed Minotaur COULD be played at 1st level, even with its bonus that put it solidly into Giant-class strength...in a system that had no way to increase stats over time. They simply didn't have much of a future in gaining levels after a certain point. They may start off impressive, but they eventually conformed to the average...or less...as initial stats mattered less and class abilities mattered more.</p><p></p><p>FWIW, for 3.X, I tended to use AU/AE's take on racial classes/monster classes, which did a good job of correcting SS's mistakes.</p><p></p><p>4Ed made a design decision- instead of balance over time for races with traditionally high stat mods, they opted for contemporaneous balance.</p><p></p><p></p><p></p><p>No, I'm just pointing out an example of sacrificing flavor and evocative mechanics in favor of balance which just happens to exist in 4Ed.</p><p></p><p>I mean, I could use other systems to do so, but given the nature of this site, I'd probably have to do a LOT of quoting of rules to illustrate the point- with D&D, most people here are going to know EXACTLY what I'm talking about.</p><p></p><p></p><p></p><p>I disagree.</p><p></p><p>With varied class XP/advancement charts and other mechanics, 1Ed and 2Ed functionally embraced the the model of balance over time. Low level Warrior types ruled, but after a certain point, it was all about the spellcasters.</p><p></p><p>3Ed/3.5Ed was similar in this, but unified the XP/advancement charts and attempted to expand the "sweet spot"- but ultimately, how much you think it succeeded depends upon your experiences.</p><p></p><p>4Ed is easily the most balanced version of the game that has ever existed. At each given level, the designers took great pains to ensure that no class outshines the others. The concept of "balance over time" has been completely ditched.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5142539, member: 19675"] Not if both PCs have the same distribution of build points in their stats and choose the same class & feats...especially since the Halfling will have the smaller weapon. Now, if they make DIFFERENT choices, sure. That's what the difference between Stats and Training (Feats, Classes, etc.) are about. I'm not blaming the conflict solely on mechanics. I'm pointing out a particular kind of dissonance where the new mechanics don't reflect the fluff NOR the game history of the races in question; where the changes were done in the name of balance. There are issues with 4Ed- AND other games- where the problem is the fluff- this isn't one of them. And the reason WHY I chose 4Ed to illustrate this kind of point is because its the most recent game I've purchased that isn't HERO or a 3.5 or a variant thereof. It has nothing to do with 4Ed itself. And the racial abilities of Minotaurs reflect none of their brutal power- just their horns. And Goliaths' abilities don't reflect their strength, but their toughness. I'm not trying to tear down 4Ed! We're in a thread where we're talking about "Bias against game balance." Some of us have said that we don't like it when balance is achieved at the expense of certain other elements. This happens to be one of those elements. I honestly couldn't tell. I can't say I agree, here. Most of the ways in which I see people measuring their Str is in pure competitions of Str- not combat. Bench presses, dead lifts, Caber tosses, sled pulls and the like. Now, all of these involve learning some skills, like how to do the task with the proper form so you don't injure yourself, but most don't have true combat application. Some more esoteric Str competitions DO involve a bit more...combat-centric ...training, like breaking or bending of things like ice, wood, or iron, but they're applying that training in unusual ways. The [URL="http://en.wikipedia.org/wiki/Human_Wrecking_Balls"]Pumphreys[/URL] are world-famous for their displays of breaking and bending techniques, but it would be a rare circumstance when they'd get the chance to actually USE those techniques to their fullest extent in combat- they take too much time. In a sense, those techniques are almost like 4Ed Rituals...except that they involve the application of physical force, not the manipulation of magical energies. OTOH, a 2Ed Minotaur COULD be played at 1st level, even with its bonus that put it solidly into Giant-class strength...in a system that had no way to increase stats over time. They simply didn't have much of a future in gaining levels after a certain point. They may start off impressive, but they eventually conformed to the average...or less...as initial stats mattered less and class abilities mattered more. FWIW, for 3.X, I tended to use AU/AE's take on racial classes/monster classes, which did a good job of correcting SS's mistakes. 4Ed made a design decision- instead of balance over time for races with traditionally high stat mods, they opted for contemporaneous balance. No, I'm just pointing out an example of sacrificing flavor and evocative mechanics in favor of balance which just happens to exist in 4Ed. I mean, I could use other systems to do so, but given the nature of this site, I'd probably have to do a LOT of quoting of rules to illustrate the point- with D&D, most people here are going to know EXACTLY what I'm talking about. I disagree. With varied class XP/advancement charts and other mechanics, 1Ed and 2Ed functionally embraced the the model of balance over time. Low level Warrior types ruled, but after a certain point, it was all about the spellcasters. 3Ed/3.5Ed was similar in this, but unified the XP/advancement charts and attempted to expand the "sweet spot"- but ultimately, how much you think it succeeded depends upon your experiences. 4Ed is easily the most balanced version of the game that has ever existed. At each given level, the designers took great pains to ensure that no class outshines the others. The concept of "balance over time" has been completely ditched. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can somebody explain the bias against game balance?
Top