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*TTRPGs General
Can somebody explain the bias against game balance?
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 5142724" data-attributes="member: 4720"><p>Using base stats has knock on effects that break the flavor to pieces.</p><p></p><p>Let's do a human-chimp, pound for pound comparison again....</p><p></p><p>Bench press: Chimp with a bullet</p><p>Dead lift: Human, with a bullet</p><p>Sled pull: Human, but I'm not sure about the degree of difference</p><p>Caber toss: pretty sure this goes to the human, because I don't think chimp physiology supports it, eventhough the relevant muscles are stronger in the chimp</p><p>Arm wrestling: the chimp has this one locked</p><p></p><p>How about two that really test the same muscles?</p><p>Leg press: Chimp as a function of body weight, but human for total weight</p><p>Squats: Human, even pound for pound, because our back and hips are better built for it</p><p></p><p>Or how about something we don't think about as humans... bite strength?</p><p>Chimp by a huge amount</p><p></p><p>These are all "raw" measures of strength, but they aren't remotely comparable to each other.</p><p></p><p>Why are we tracking all these things with the same stat?</p><p></p><p>Because it's cleaner and easier, but it is <em>terrible</em> simulation and has always had ludicrous consequences for flavor if you actually stop to think about specific tasks. If you were statting out a chimp and gave him +2 strength, by the book he would be better than a human at every one of those tasks, whereas in reality, a fairly educated set of guesses on my part puts the human a clear winner at better than half, and overwhelmingly better at some. And the ones the chimp is better at would look more like a +4 strength difference.</p><p></p><p>Strength or Dexterity mods have many, many effects, most notably on combat. You are better to say "Chimps have a racial bonus to arm wrestling and bench pressing, and a racial penalty to dead lifts and sled pulling" than "Chimps have a +2 strength." After all, a +2 strength would also give them bonus attack and damage with a spear.... and their elbows aren't hooked together properly to use the fool thing.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 5142724, member: 4720"] Using base stats has knock on effects that break the flavor to pieces. Let's do a human-chimp, pound for pound comparison again.... Bench press: Chimp with a bullet Dead lift: Human, with a bullet Sled pull: Human, but I'm not sure about the degree of difference Caber toss: pretty sure this goes to the human, because I don't think chimp physiology supports it, eventhough the relevant muscles are stronger in the chimp Arm wrestling: the chimp has this one locked How about two that really test the same muscles? Leg press: Chimp as a function of body weight, but human for total weight Squats: Human, even pound for pound, because our back and hips are better built for it Or how about something we don't think about as humans... bite strength? Chimp by a huge amount These are all "raw" measures of strength, but they aren't remotely comparable to each other. Why are we tracking all these things with the same stat? Because it's cleaner and easier, but it is [i]terrible[/i] simulation and has always had ludicrous consequences for flavor if you actually stop to think about specific tasks. If you were statting out a chimp and gave him +2 strength, by the book he would be better than a human at every one of those tasks, whereas in reality, a fairly educated set of guesses on my part puts the human a clear winner at better than half, and overwhelmingly better at some. And the ones the chimp is better at would look more like a +4 strength difference. Strength or Dexterity mods have many, many effects, most notably on combat. You are better to say "Chimps have a racial bonus to arm wrestling and bench pressing, and a racial penalty to dead lifts and sled pulling" than "Chimps have a +2 strength." After all, a +2 strength would also give them bonus attack and damage with a spear.... and their elbows aren't hooked together properly to use the fool thing. [/QUOTE]
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Can somebody explain the bias against game balance?
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