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*TTRPGs General
Can somebody explain the bias against game balance?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5142917" data-attributes="member: 19675"><p>I don't see you accounting for is the smaller damage die the Halfling will be using, which usually translates into about a 1 to 1.5 point drop in damage per blow, which makes it a wash. Assuming they're both using a 2 handed sword, the Halfling's greatsword's average base damage will be 5.5 per hit before any other adjustments. The Half-Orc's will be 7.</p><p></p><p></p><p></p><p>Again, you're talking about stuff beyond the PC's raw potential in the form of stats and I'm not. Apples and Oranges.</p><p></p><p></p><p></p><p>If we're comparing a 110 pound adult male chimp and a 110lb human, the chimp should win in most categories since you're talking about a human who is either 1) a child 2) a woman, or 3) an undersized adult male.</p><p></p><p>If we get into the outer limits (not averages) for chimp vs human body strength, things even out a bit. Elite powerlifters are, pound for pound, about as powerful as chimps.</p><p></p><p>But when we start comparing ourselves to the larger primates, we don't even rate within a given weight class. In terms of raw power, we go down every time.</p><p></p><p>The reasons are anatomical in their origins:</p><p></p><p></p><p>When we look at a chimp vs a human, some of those anatomical differences are immediately obvious in the form of the shape of the torso and the size of their arms as compared to their legs.</p><p></p><p>When we look at the fantasy art of D&D, the ones with the visibly powerful anatomies are the ones who are coming up underpowered in this discussion.</p><p></p><p></p><p></p><p></p><p>You're right about that, and I said as much when I put forth the observation that if stats become too abstracted, you're better off just folding those modifiers into other mechanics. Targeted racial skill adjustments would be a perfect example of this.</p><p></p><p>That said, targeted racial skill adjustments work just as well in a system that <em>includes</em> stats.</p><p></p><p>A question, though, is inspired by this whole sideline...</p><p></p><p>I don't have any relevant MM in front of me, so I don't know if they've statted out anything like a chimp in the game.</p><p></p><p>Given that adult male chimps are about the same height as Dwarves (around 4'6"), and weigh about 110lbs, are they actually size S or size M?</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5142917, member: 19675"] I don't see you accounting for is the smaller damage die the Halfling will be using, which usually translates into about a 1 to 1.5 point drop in damage per blow, which makes it a wash. Assuming they're both using a 2 handed sword, the Halfling's greatsword's average base damage will be 5.5 per hit before any other adjustments. The Half-Orc's will be 7. Again, you're talking about stuff beyond the PC's raw potential in the form of stats and I'm not. Apples and Oranges. If we're comparing a 110 pound adult male chimp and a 110lb human, the chimp should win in most categories since you're talking about a human who is either 1) a child 2) a woman, or 3) an undersized adult male. If we get into the outer limits (not averages) for chimp vs human body strength, things even out a bit. Elite powerlifters are, pound for pound, about as powerful as chimps. But when we start comparing ourselves to the larger primates, we don't even rate within a given weight class. In terms of raw power, we go down every time. The reasons are anatomical in their origins: When we look at a chimp vs a human, some of those anatomical differences are immediately obvious in the form of the shape of the torso and the size of their arms as compared to their legs. When we look at the fantasy art of D&D, the ones with the visibly powerful anatomies are the ones who are coming up underpowered in this discussion. You're right about that, and I said as much when I put forth the observation that if stats become too abstracted, you're better off just folding those modifiers into other mechanics. Targeted racial skill adjustments would be a perfect example of this. That said, targeted racial skill adjustments work just as well in a system that [I]includes[/I] stats. A question, though, is inspired by this whole sideline... I don't have any relevant MM in front of me, so I don't know if they've statted out anything like a chimp in the game. Given that adult male chimps are about the same height as Dwarves (around 4'6"), and weigh about 110lbs, are they actually size S or size M? [/QUOTE]
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Can somebody explain the bias against game balance?
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