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General Tabletop Discussion
*TTRPGs General
Can somebody explain the bias against game balance?
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<blockquote data-quote="airwalkrr" data-source="post: 5146501" data-attributes="member: 12460"><p>I'm not going to bother to read 303 posts, but I will answer the OP.</p><p></p><p>I don't think there is a bias against game balance per se. It's a simple matter of not wasting time in an ultimately futile attempt. If you want your game to be balanced, throw out dice, make everyone play the same class with the same stats, same equipment, and same abilities.</p><p></p><p>Monopoly is a balanced game. The only variables are luck and player skill. RPGs are built upon a different concept, that each of the players get to play by a different set of rules. Imagine playing Monopoly where one player was allowed to steal from the bank, another was able to land on any square desired instead of rolling dice, and another could send other players to jail each turn. Now imagine trying to balance these abilities against each other without removing them completely.</p><p></p><p>It is impossible to balance RPGs. No matter what approach you take, you can never make all players equal without removing the essence of the game. The true balancing factor in RPGs is the Game Master, although even the Game Master cannot establish true equality. It is simply his/her job to make sure that everyone is having fun, contributing, and enjoying themselves. Game designers should spend less time trying to create "balanced" games and more time creating fun and interesting ways for players to play the game.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5146501, member: 12460"] I'm not going to bother to read 303 posts, but I will answer the OP. I don't think there is a bias against game balance per se. It's a simple matter of not wasting time in an ultimately futile attempt. If you want your game to be balanced, throw out dice, make everyone play the same class with the same stats, same equipment, and same abilities. Monopoly is a balanced game. The only variables are luck and player skill. RPGs are built upon a different concept, that each of the players get to play by a different set of rules. Imagine playing Monopoly where one player was allowed to steal from the bank, another was able to land on any square desired instead of rolling dice, and another could send other players to jail each turn. Now imagine trying to balance these abilities against each other without removing them completely. It is impossible to balance RPGs. No matter what approach you take, you can never make all players equal without removing the essence of the game. The true balancing factor in RPGs is the Game Master, although even the Game Master cannot establish true equality. It is simply his/her job to make sure that everyone is having fun, contributing, and enjoying themselves. Game designers should spend less time trying to create "balanced" games and more time creating fun and interesting ways for players to play the game. [/QUOTE]
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Can somebody explain the bias against game balance?
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