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General Tabletop Discussion
*TTRPGs General
Can somebody explain the bias against game balance?
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 5146829" data-attributes="member: 4720"><p>There have been examples in this thread of contributing non-combatants. All it takes is a willingness to take the descriptions of things as less than literal.</p><p></p><p>Powers in 4e, for example, are about effects and narrative control. Where the effect comes from is up to the people at the table.</p><p></p><p>For example, you could reflavor your Fighter such that he's a complete incompetent with incredible luck. "Come and Get It" is him nearly falling on his arse so spectacularly that all the enemies rush in for a quick kill. Most of his damage could be attributed in flavor to the other characters in the party protecting him or taking advantage of the opportunities he creates by careening around the battlefield. That 6W+whatever wasn't done by the Fighter, it was done by his archery Ranger buddy when the Fighter's wild swing caused the enemy to rear back and expose a weak spot. Just be creative with description. </p><p></p><p>A little creativity nets you whatever character you want without forcing the DM to rebalance all the encounters around having a wet noodle in the party.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 5146829, member: 4720"] There have been examples in this thread of contributing non-combatants. All it takes is a willingness to take the descriptions of things as less than literal. Powers in 4e, for example, are about effects and narrative control. Where the effect comes from is up to the people at the table. For example, you could reflavor your Fighter such that he's a complete incompetent with incredible luck. "Come and Get It" is him nearly falling on his arse so spectacularly that all the enemies rush in for a quick kill. Most of his damage could be attributed in flavor to the other characters in the party protecting him or taking advantage of the opportunities he creates by careening around the battlefield. That 6W+whatever wasn't done by the Fighter, it was done by his archery Ranger buddy when the Fighter's wild swing caused the enemy to rear back and expose a weak spot. Just be creative with description. A little creativity nets you whatever character you want without forcing the DM to rebalance all the encounters around having a wet noodle in the party. [/QUOTE]
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Can somebody explain the bias against game balance?
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